fix cv animations
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@@ -3,7 +3,7 @@
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import { useGSAP } from "@gsap/react"
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import { ScrollTrigger } from "gsap/all"
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import type { RefObject } from "react"
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import { GSAP_DEBUG, useGsapContext } from "~/app/_providers/GsapProvicer"
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import { GSAP_DEBUG, nearestScroller, useGsapContext } from "~/app/_providers/GsapProvicer"
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export type UseRevealOptions = {
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position: gsap.Position
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@@ -39,9 +39,12 @@ export function useReveal(
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const ctx = useGsapContext()
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useGSAP(() => {
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const el = ref.current
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if (!el || !ctx) return
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if (!el || !ctx) {
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if (GSAP_DEBUG) console.log("[cv-debug][useReveal:skip]", { debugId, hasEl: !!el, hasCtx: !!ctx })
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return
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}
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const scroller = ctx.getScroller()
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const scroller = nearestScroller(el)
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const scrollerEl = scroller instanceof Element ? scroller : undefined
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const rect = el.getBoundingClientRect()
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@@ -53,6 +56,28 @@ export function useReveal(
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bottom = r.top + r.height
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}
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const isInView = rect.bottom > top && rect.top < bottom
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if (GSAP_DEBUG) {
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const scrollerRect = scrollerEl?.getBoundingClientRect()
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console.log("[cv-debug][useReveal:register]", {
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debugId,
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position,
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scrollOnly,
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once,
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isInView,
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rect: { top: rect.top, bottom: rect.bottom, height: rect.height },
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viewport: { top, bottom },
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scroller:
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scroller === window
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? "window"
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: {
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slot: scrollerEl?.getAttribute("data-slot"),
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className: scrollerEl?.className,
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clientHeight: scrollerEl?.clientHeight,
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scrollHeight: scrollerEl?.scrollHeight,
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rect: scrollerRect ? { top: scrollerRect.top, bottom: scrollerRect.bottom, height: scrollerRect.height } : undefined,
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},
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})
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}
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const reveal = makeReveal(el)
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// A reveal that animates height (pop-ups) shifts every trigger below it.
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@@ -83,19 +108,26 @@ export function useReveal(
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if (isInView && !scrollOnly) {
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// The shared timeline only decides *when* the entrance starts; the reveal
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// plays independently so the ScrollTrigger can take it over afterwards.
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if (GSAP_DEBUG) console.log("[cv-debug][useReveal:schedule]", { debugId, position })
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ctx.schedule(() => reveal.play(), position)
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// `once` elements keep their revealed state — no scroll trigger at all.
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if (!once) ctx.onReady(addReplayTrigger)
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if (!once) {
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if (GSAP_DEBUG) console.log("[cv-debug][useReveal:onReady]", { debugId })
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ctx.onReady(addReplayTrigger)
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}
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} else if (isInView) {
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// scrollOnly + already on screen: no enter crossing will fire, so reveal
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// now. Keep a trigger for scroll-out unless this is a `once` element.
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if (GSAP_DEBUG) console.log("[cv-debug][useReveal:play-now]", { debugId, position })
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reveal.play()
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if (!once) addReplayTrigger()
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} else if (once) {
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// Off-screen: reveal when first reached, then self-destruct so it never
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// reverses.
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if (GSAP_DEBUG) console.log("[cv-debug][useReveal:scroll-once]", { debugId, position })
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ScrollTrigger.create({ ...baseTrigger, once: true, onEnter: () => reveal.play() })
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} else {
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if (GSAP_DEBUG) console.log("[cv-debug][useReveal:scroll-trigger-only]", { debugId, position })
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addReplayTrigger()
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}
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}, { dependencies: [] })
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