fix cv animations

This commit is contained in:
2026-06-18 01:41:25 +02:00
parent 3e5be46503
commit 0d79adb104
15 changed files with 606 additions and 724 deletions

View File

@@ -20,6 +20,25 @@ ScrollTrigger.config({ ignoreMobileResize: true })
// element and mount the GSDevTools timeline scrubber. Handy for seeing exactly
// where each card's enter/exit lines sit relative to the viewport.
export const GSAP_DEBUG = false
export function nearestScroller(el: Element): Element | Window {
let node: Element | null = el.parentElement
while (node) {
if (node.getAttribute('data-slot') === 'scroll-area-viewport') {
const viewport = node as HTMLElement
const rect = viewport.getBoundingClientRect()
const hasUsableBox = rect.width > 0 && rect.height > 0
const canScroll =
viewport.scrollHeight > viewport.clientHeight ||
viewport.scrollWidth > viewport.clientWidth
if (hasUsableBox && canScroll) return viewport
}
node = node.parentElement
}
return window
}
const GsapContext = createContext<{
// Add a real animation (with its own duration) to the entrance timeline.
addAnimation: (
@@ -47,14 +66,24 @@ export function useGsapContext() {
export const useTimeLine = (dep:any,all?:boolean) => {
const gsapContext = useGsapContext()
useEffect(() => {
if (GSAP_DEBUG) {
console.log("[cv-debug][useTimeLine:effect]", {
hasDep: !!dep,
isArray: dep instanceof Array,
length: dep instanceof Array ? dep.length : undefined,
all,
})
}
if (dep instanceof Array && all) {
let acc = true;
let allDepsSatisfied = dep.reduce((p,c) => c !== undefined && p ,acc )
if (allDepsSatisfied) {
if (GSAP_DEBUG) console.log("[cv-debug][useTimeLine:resume-all]")
gsapContext?.resumeTimeline()
}
} else {
if (dep) {
if (GSAP_DEBUG) console.log("[cv-debug][useTimeLine:resume]")
gsapContext?.resumeTimeline()
}
}
@@ -100,7 +129,7 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
devToolsCreated.current = true
GSDevTools.create({ animation: tl.current })
}
return () => { console.log("gsap cleanup") }
return () => { if (GSAP_DEBUG) console.log("gsap cleanup") }
})
// Handoff: fire registered callbacks once, when the entrance finishes.
@@ -108,11 +137,19 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
const readyCbs = useRef<Array<() => void>>([])
const fireReady = useCallback(() => {
if (readyFired.current) return
if (GSAP_DEBUG) {
console.log("[cv-debug][gsap:ready]", {
callbacks: readyCbs.current.length,
duration: tl.current?.duration(),
progress: tl.current?.progress(),
})
}
readyFired.current = true
readyCbs.current.forEach((cb) => cb())
readyCbs.current = []
},[])
const onReady = useCallback((cb: () => void) => {
if (GSAP_DEBUG) console.log("[cv-debug][gsap:onReady]", { readyFired: readyFired.current })
if (readyFired.current) cb()
else readyCbs.current.push(cb)
},[])
@@ -122,14 +159,43 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
// entrance already played). Parking a tween in a finished, paused timeline
// would freeze it at its from-state, so once the entrance is done let the
// (live) tween play on its own instead.
if (GSAP_DEBUG) {
console.log("[cv-debug][gsap:addAnimation]", {
position,
readyFired: readyFired.current,
durationBefore: tl.current?.duration(),
})
}
if (readyFired.current) return
tl.current?.add(animation, position);
if (GSAP_DEBUG) {
console.log("[cv-debug][gsap:addAnimation:done]", {
position,
durationAfter: tl.current?.duration(),
children: tl.current?.getChildren(false, true, true).length,
})
}
},[])
const schedule = useCallback((fn: () => void, position: gsap.Position) => {
// Same late-arrival case: a callback added past the playhead never fires, so
// run the reveal immediately once the entrance has finished.
if (GSAP_DEBUG) {
console.log("[cv-debug][gsap:schedule]", {
position,
readyFired: readyFired.current,
durationBefore: tl.current?.duration(),
childrenBefore: tl.current?.getChildren(false, true, true).length,
})
}
if (readyFired.current) { fn(); return }
tl.current?.add(fn, position)
if (GSAP_DEBUG) {
console.log("[cv-debug][gsap:schedule:done]", {
position,
durationAfter: tl.current?.duration(),
childrenAfter: tl.current?.getChildren(false, true, true).length,
})
}
},[])
// Throttle ScrollTrigger.refresh() to once per frame so the ResizeObserver
@@ -148,6 +214,12 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
const resizeObserver = useRef<ResizeObserver | null>(null)
const resetTimeline = useCallback(() => {
if (GSAP_DEBUG) {
console.log("[cv-debug][gsap:reset]", {
duration: tl.current?.duration(),
progress: tl.current?.progress(),
})
}
tl.current?.kill()
tl.current?.revert()
ScrollTrigger.getAll().forEach(st => st.kill())
@@ -161,7 +233,19 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
const resumeTimeline = useCallback(() => {
const t = tl.current
if (!t) return
if (!t) {
if (GSAP_DEBUG) console.log("[cv-debug][gsap:resume:skip-no-timeline]")
return
}
if (GSAP_DEBUG) {
console.log("[cv-debug][gsap:resume:start]", {
duration: t.duration(),
progress: t.progress(),
paused: t.paused(),
readyFired: readyFired.current,
children: t.getChildren(false, true, true).length,
})
}
// When the orchestrated entrance finishes, hand off to scroll control and
// realign triggers against the now-settled layout.
t.eventCallback("onComplete", () => { fireReady(); ScrollTrigger.refresh() })
@@ -185,6 +269,13 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
}
t.resume()
if (GSAP_DEBUG) {
console.log("[cv-debug][gsap:resume:after]", {
duration: t.duration(),
progress: t.progress(),
paused: t.paused(),
})
}
},[getScroller, fireReady, scheduleRefresh])
// Fonts/markdown/images loading also change content height after the triggers