music and animation system

This commit is contained in:
2026-03-13 15:49:53 +01:00
parent 4916a2fc7b
commit 166ae50c49
24 changed files with 785 additions and 15 deletions

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import { useGSAP } from "@gsap/react";
import { useRef, type ReactNode } from "react";
import { useGsapContext } from "~/app/_providers/GsapProvicer";
import { SplitText } from "gsap/SplitText";
import gsap from 'gsap'
const AnimateTextIn = ({children,animation="type"}:{children:ReactNode,animation?:"type"|"slide",index?:gsap.Position}) => {
const el = useRef<HTMLDivElement>(null)
const gsapContext = useGsapContext();
useGSAP(() => {
const tl = gsap.timeline();
const chars = new SplitText(el.current,{type:'chars'})
tl.to(el.current,{opacity:100, duration:0})
switch(animation) {
case "slide":
tl.from(chars.chars,{opacity:0, x:-10, duration: 0.2, stagger: {each: 0.08}, ease:'bounce.inOut', scrollTrigger: el.current })
break
case "type":
tl.from(chars.chars,{opacity:0, duration: 0.01, stagger: {each: 0.04}, ease: 'bounce.inOut', scrollTrigger: el.current })
break
}
gsapContext?.addAnimation(tl)
},{scope:el})
return (
<div ref={el} className="opacity-0">
{children}
</div>
)
}
export default AnimateTextIn;

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"use client";
import React, { useRef, useEffect, useCallback, useState } from "react";
import { useGSAP } from "@gsap/react";
import gsap from "gsap";
import { useTheme } from "next-themes";
/* ─────────────────────────────────────────────
* Config — grayscale palettes
* ───────────────────────────────────────────── */
const PALETTES = {
dark: {
base: "#0a0a0a",
particles: [
"rgba(255,255,255,0.70)",
"rgba(255,255,255,0.45)",
"rgba(180,180,180,0.50)",
"rgba(200,200,200,0.35)",
"rgba(255,255,255,0.22)",
],
},
light: {
base: "#f5f5f5",
particles: [
"rgba(0,0,0,0.55)",
"rgba(0,0,0,0.35)",
"rgba(60,60,60,0.40)",
"rgba(80,80,80,0.25)",
"rgba(0,0,0,0.18)",
],
},
} as const;
/* ─────────────────────────────────────────────
* Helpers
* ───────────────────────────────────────────── */
const isMobileDevice = (): boolean => {
if (typeof window === "undefined") return false;
return window.matchMedia("(pointer: coarse)").matches || window.innerWidth < 768;
};
const rand = (min: number, max: number) => Math.random() * (max - min) + min;
/* ─────────────────────────────────────────────
* Particle
* ───────────────────────────────────────────── */
interface Particle {
angle: number;
radius: number;
speed: number;
size: number;
colorIndex: number;
wobbleAmp: number;
wobbleSpeed: number;
wobblePhase: number;
}
const spawnParticle = (): Particle => ({
angle: rand(0, Math.PI * 2),
radius: rand(30, 240),
speed: rand(0.003, 0.002) * (Math.random() > 0.5 ? 1 : -1),
size: rand(1.2, 4),
colorIndex: Math.floor(rand(0, 5)),
wobbleAmp: rand(6, 30),
wobbleSpeed: rand(0.008, 0.035),
wobblePhase: rand(0, Math.PI * 2),
});
/* ─────────────────────────────────────────────
* Component
* ───────────────────────────────────────────── */
interface AnimatedBackgroundContainerProps {
children: React.ReactNode;
className?: string;
/** Number of orbiting particles. Default 60 */
particleCount?: number;
/** Max orbit radius in px — controls how far particles spread from the cursor. Default 240 */
orbitRadius?: number;
/** How quickly particles catch up to cursor (01). Default 0.06 */
followSpeed?: number;
/** Speed multiplier for mobile random anchor drift. Default 1 */
mobileSpeed?: number;
}
export default function AnimatedBackgroundContainer({
children,
className = "",
particleCount = 60,
orbitRadius = 240,
followSpeed = 0.06,
mobileSpeed = 1,
}: AnimatedBackgroundContainerProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const mousePos = useRef({ x: 0, y: 0 });
const smoothMouse = useRef({ x: 0, y: 0 });
const mobileAnchor = useRef({ x: 0, y: 0 });
const mobileTarget = useRef({ x: 0, y: 0 });
const isMobile = useRef(false);
const particles = useRef<Particle[]>([]);
const frame = useRef(0);
const [mounted, setMounted] = useState(false);
const { resolvedTheme } = useTheme();
const isDark = resolvedTheme === "dark";
const palette = isDark ? PALETTES.dark : PALETTES.light;
/* Spawn particles */
useEffect(() => {
const minR = Math.max(10, orbitRadius * 0.12);
particles.current = Array.from({ length: particleCount }, () => ({
...spawnParticle(),
radius: rand(minR, orbitRadius),
wobbleAmp: rand(orbitRadius * 0.025, orbitRadius * 0.12),
}));
}, [particleCount, orbitRadius]);
/* Detect mobile & seed positions */
useEffect(() => {
setMounted(true);
isMobile.current = isMobileDevice();
if (containerRef.current) {
const cx = containerRef.current.clientWidth / 2;
const cy = containerRef.current.clientHeight / 2;
mousePos.current = { x: cx, y: cy };
smoothMouse.current = { x: cx, y: cy };
mobileAnchor.current = { x: cx, y: cy };
mobileTarget.current = {
x: rand(cx * 0.4, cx * 1.6),
y: rand(cy * 0.4, cy * 1.6),
};
}
}, []);
/* Resize canvas to match container */
useEffect(() => {
const resize = () => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container) return;
const dpr = window.devicePixelRatio || 1;
const w = container.clientWidth;
const h = container.clientHeight;
canvas.width = w * dpr;
canvas.height = h * dpr;
canvas.style.width = `${w}px`;
canvas.style.height = `${h}px`;
const ctx = canvas.getContext("2d");
if (ctx) ctx.scale(dpr, dpr);
};
resize();
window.addEventListener("resize", resize);
return () => window.removeEventListener("resize", resize);
}, []);
/* Mouse tracking (desktop only) */
const handleMouseMove = useCallback((e: MouseEvent) => {
if (!containerRef.current || isMobile.current) return;
const rect = containerRef.current.getBoundingClientRect();
mousePos.current = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
};
}, []);
useEffect(() => {
const el = containerRef.current;
if (!el) return;
el.addEventListener("mousemove", handleMouseMove, { passive: true });
return () => el.removeEventListener("mousemove", handleMouseMove);
}, [handleMouseMove]);
/* ── GSAP ticker — draw loop ── */
useGSAP(
() => {
if (!mounted) return;
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const tick = () => {
const w = container.clientWidth;
const h = container.clientHeight;
frame.current++;
/* Anchor: smooth-follow cursor or drift on mobile */
if (isMobile.current) {
mobileAnchor.current.x +=
(mobileTarget.current.x - mobileAnchor.current.x) * 0.008 * mobileSpeed;
mobileAnchor.current.y +=
(mobileTarget.current.y - mobileAnchor.current.y) * 0.008 * mobileSpeed;
const dx = mobileTarget.current.x - mobileAnchor.current.x;
const dy = mobileTarget.current.y - mobileAnchor.current.y;
if (Math.sqrt(dx * dx + dy * dy) < 30) {
mobileTarget.current = {
x: rand(w * 0.15, w * 0.85),
y: rand(h * 0.15, h * 0.85),
};
}
smoothMouse.current.x = mobileAnchor.current.x;
smoothMouse.current.y = mobileAnchor.current.y;
} else {
smoothMouse.current.x +=
(mousePos.current.x - smoothMouse.current.x) * followSpeed;
smoothMouse.current.y +=
(mousePos.current.y - smoothMouse.current.y) * followSpeed;
}
const cx = smoothMouse.current.x;
const cy = smoothMouse.current.y;
/* Clear frame */
ctx.clearRect(0, 0, w, h);
/* Draw each particle */
particles.current.forEach((p) => {
p.angle += p.speed;
const wobble =
Math.sin(frame.current * p.wobbleSpeed + p.wobblePhase) * p.wobbleAmp;
const r = p.radius + wobble;
const x = cx + Math.cos(p.angle) * r;
const y = cy + Math.sin(p.angle) * r;
/* Soft fade near viewport edges */
const edgeFade = Math.max(
0,
Math.min(x / 80, (w - x) / 80, y / 80, (h - y) / 80, 1),
);
if (edgeFade <= 0) return;
ctx.globalAlpha = edgeFade;
ctx.fillStyle = palette.particles[p.colorIndex];
ctx.beginPath();
ctx.arc(x, y, p.size, 0, Math.PI * 2);
ctx.fill();
});
ctx.globalAlpha = 1;
};
gsap.ticker.add(tick);
return () => {
gsap.ticker.remove(tick);
};
},
{
scope: containerRef,
dependencies: [mounted, isDark, followSpeed, mobileSpeed, orbitRadius, palette],
},
);
/* ── Render ── */
return (
<div
ref={containerRef}
className={className}
style={{
position: "relative",
minHeight: "100vh",
width: "100%",
overflow: "hidden",
backgroundColor: palette.base,
transition: "background-color 0.6s ease",
}}
>
<canvas
ref={canvasRef}
aria-hidden
style={{
position: "absolute",
inset: 0,
zIndex: 0,
pointerEvents: "none",
}}
/>
{/* Grain texture */}
<div
aria-hidden
style={{
position: "absolute",
inset: 0,
zIndex: 1,
opacity: isDark ? 0.05 : 0.03,
pointerEvents: "none",
backgroundImage: `url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.85' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E")`,
backgroundRepeat: "repeat",
backgroundSize: "180px 180px",
}}
/>
<div style={{ position: "relative", zIndex: 2 }}>{children}</div>
</div>
);
}

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import { useGSAP } from "@gsap/react"; import { useRef } from "react";
import { useGsapContext } from "~/app/_providers/GsapProvicer";
import { SplitText } from "gsap/SplitText";
import gsap from 'gsap'
const AnimatedPageTitle = (
{ text }: { text: string }
) => {
const el = useRef<HTMLHeadingElement>(null)
const gsapContext = useGsapContext();
useGSAP(() => {
const tl = gsap.timeline();
tl.addLabel("title")
const split = new SplitText(el.current, { type: "chars" })
tl.to(el.current, { opacity: 100 })
tl.from(split.chars, {
stagger: 0.05, rotate: -90, opacity: 0, x: -10
}, '>')
gsapContext?.addAnimation(tl)
}, { scope: el })
return (
<h1 className="text-4xl opacity-0 font-bold text-balance w-full" ref={el}> {text} </h1>
)
}
export default AnimatedPageTitle;

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@@ -19,6 +19,9 @@ export default function TopNav() {
<Button asChild className="flex h-10 lg:h-full w-full lg:w-20" variant="outline">
<Link href={"/projects"}> Projects </Link>
</Button>
<Button asChild className="flex h-10 lg:h-full w-full lg:w-20" variant="outline">
<Link href={"/music"}> Music </Link>
</Button>
</div>
<div className="flex flex-col-reverse flex-wrap lg:h-full w-20 lg:w-fit lg:flex-row lg:ml-auto">
<AdminWrap>