refactor to use existing animated components

This commit is contained in:
2026-06-16 18:56:02 +02:00
parent dcc4f47ccf
commit 1e0f033d07
3 changed files with 39 additions and 72 deletions

View File

@@ -103,13 +103,6 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
return () => { console.log("gsap cleanup") }
})
const addAnimation = useCallback((animation: gsap.core.TimelineChild, position: gsap.Position) => {
tl.current?.add(animation, position);
},[])
const schedule = useCallback((fn: () => void, position: gsap.Position) => {
tl.current?.add(fn, position)
},[])
// Handoff: fire registered callbacks once, when the entrance finishes.
const readyFired = useRef(false)
const readyCbs = useRef<Array<() => void>>([])
@@ -124,6 +117,21 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
else readyCbs.current.push(cb)
},[])
const addAnimation = useCallback((animation: gsap.core.TimelineChild, position: gsap.Position) => {
// Content can mount in waves (e.g. nested queries resolving after the
// entrance already played). Parking a tween in a finished, paused timeline
// would freeze it at its from-state, so once the entrance is done let the
// (live) tween play on its own instead.
if (readyFired.current) return
tl.current?.add(animation, position);
},[])
const schedule = useCallback((fn: () => void, position: gsap.Position) => {
// Same late-arrival case: a callback added past the playhead never fires, so
// run the reveal immediately once the entrance has finished.
if (readyFired.current) { fn(); return }
tl.current?.add(fn, position)
},[])
// Throttle ScrollTrigger.refresh() to once per frame so the ResizeObserver
// can fire freely while content height animates.
const refreshQueued = useRef(false)