refactor animations once again

This commit is contained in:
2026-06-16 15:41:03 +02:00
parent 63b0405a7a
commit 865ef0b316
7 changed files with 275 additions and 107 deletions

View File

@@ -1,62 +1,43 @@
import { useGSAP } from "@gsap/react";
import { useRef, type HTMLAttributes, type ReactNode } from "react";
import { useGsapContext } from "~/app/_providers/GsapProvicer";
import { SplitText } from "gsap/SplitText";
import gsap from 'gsap'
import { cn } from "~/lib/utils";
import { useReveal } from "./useReveal";
const AnimateTextIn = ({
children,
animation = "type",
position = 0,
tlId = undefined,
speed = 1,
scrollOnly = false,
once = false,
className
}: {
children: ReactNode,
animation?: "type" | "slide",
position?: gsap.Position,
tlId?: string,
scrollOnly?: boolean,
once?: boolean,
speed?: number,
className?: HTMLAttributes<HTMLDivElement>['className']
}) => {
const el = useRef<HTMLDivElement>(null)
const gsapContext = useGsapContext();
useGSAP(() => {
const rect = el.current?.getBoundingClientRect()
const scroller = gsapContext?.getScroller()
console.log(scroller)
let viewportTop = 0
let viewportBottom = window.innerHeight
if (scroller && scroller instanceof Element) {
const scrollerRect = scroller.getBoundingClientRect()
viewportTop = scrollerRect.top
viewportBottom = scrollerRect.top + scrollerRect.height
}
const isInView = rect && rect.bottom > viewportTop && rect.top < viewportBottom
console.log(isInView)
const chars = new SplitText(el.current, { type: 'chars' })
gsapContext?.addAnimation(gsap.to(el.current, { opacity: 100, duration: 0 }), 0, tlId)
const fromVars = animation === "slide"
? { opacity: 0, x: -10, duration: 0.2 * speed, stagger: { each: 0.08 * speed }, ease: 'bounce.inOut', onComplete: () => chars.revert() }
: { opacity: 0, duration: 0.01 * speed, stagger: { each: 0.04 * speed }, ease: 'bounce.inOut', onComplete: () => chars.revert() }
if (isInView && !scrollOnly) {
gsapContext?.addAnimation(gsap.from(chars.chars, fromVars), position, tlId)
} else {
gsap.from(chars.chars,
{
...fromVars,
scrollTrigger: {
trigger: el.current,
start: 'top bottom',
end: 'bottom top',
toggleActions: "play reverse play reverse",
scroller
}
})
}
}, { dependencies: [] })
useReveal(el, {
position,
scrollOnly,
once,
debugId: `text-${position}`,
makeReveal: (node) => {
// The wrapper starts at opacity 0 (so there's no flash of unsplit text);
// reveal the wrapper and let the per-character tween do the animation.
gsap.set(node, { opacity: 1 })
const split = new SplitText(node, { type: 'chars' })
const fromVars = animation === "slide"
? { opacity: 0, x: -10, duration: 0.2 * speed, stagger: { each: 0.08 * speed }, ease: 'bounce.inOut' }
: { opacity: 0, duration: 0.01 * speed, stagger: { each: 0.04 * speed }, ease: 'bounce.inOut' }
return gsap.from(split.chars, { ...fromVars, paused: true })
},
})
return (
<div ref={el} className={cn(className, "opacity-0")}>
{children}

View File

@@ -6,16 +6,20 @@ const AnimatePopUp = ({
position,
className,
duration=1,
ease='elastic'
ease='elastic',
scrollOnly=false,
once=false,
}:{
children:ReactNode
position:gsap.Position,
className?:HTMLAttributes<HTMLDivElement>['className']
duration?:number,
ease?:gsap.EaseString|gsap.EaseFunction
ease?:gsap.EaseString|gsap.EaseFunction,
scrollOnly?:boolean,
once?:boolean,
}) => {
return (
<AnimatedDiv children={children} position={position} className={cn(className,'h-0 translate-y-[50] overflow-hidden')} height='auto' y={0} overflow='' ease={ease} duration={duration} />
<AnimatedDiv children={children} position={position} scrollOnly={scrollOnly} once={once} className={cn(className,'h-0 translate-y-[50] overflow-hidden')} height='auto' y={0} overflow='' ease={ease} duration={duration} />
)
}

View File

@@ -1,36 +1,39 @@
import gsap from "gsap";
import { type HTMLAttributes,
type ReactNode, useLayoutEffect, useRef } from "react";
import { useGsapContext } from "~/app/_providers/GsapProvicer";
import { type HTMLAttributes, type ReactNode, useRef } from "react";
import { useReveal } from "./useReveal";
const AnimatedDiv = (
{
children,
position,
className,
animationMode='to',
animationMode = 'to',
scrollOnly = false,
once = false,
debugId,
...tweenVars
}:
gsap.TweenVars & {
children:ReactNode,
position:gsap.Position,
animationMode?: 'from'|'to',
className?:HTMLAttributes<HTMLDivElement>['className']
children: ReactNode,
position: gsap.Position,
animationMode?: 'from' | 'to',
scrollOnly?: boolean,
once?: boolean,
debugId?: string,
className?: HTMLAttributes<HTMLDivElement>['className']
}
) => {
const div = useRef<HTMLDivElement>(null);
const gsapContext = useGsapContext()
useLayoutEffect(() => {
let tween:gsap.core.Tween;
switch(animationMode) {
case 'from':
tween = gsap.from(div.current,tweenVars);
break;
case 'to':
tween = gsap.to(div.current,tweenVars);
break;
}
gsapContext?.addAnimation(tween,position)
},[])
const div = useRef<HTMLDivElement>(null)
useReveal(div, {
position,
scrollOnly,
once,
debugId,
makeReveal: (el) =>
animationMode === 'from'
? gsap.from(el, { ...tweenVars, paused: true })
: gsap.to(el, { ...tweenVars, paused: true }),
})
return (
<div ref={div} className={className}>
{children}

View File

@@ -0,0 +1,102 @@
'use client'
import { useGSAP } from "@gsap/react"
import { ScrollTrigger } from "gsap/all"
import type { RefObject } from "react"
import { GSAP_DEBUG, useGsapContext } from "~/app/_providers/GsapProvicer"
export type UseRevealOptions = {
position: gsap.Position
/** Skip the orchestrated entrance and let ScrollTrigger drive from the start. */
scrollOnly?: boolean
/**
* Reveal once and keep it: after the element animates in (entrance or first
* scroll-in) it never reverses on leave. Default false = animate out at the
* top and back in on scroll-up.
*/
once?: boolean
debugId?: string
/**
* Build the hidden -> shown animation for `el`. It must be a single,
* *independent* animation (not added to any timeline): `play()` reveals,
* `reverse()` hides. The hook pauses it, schedules its entrance through the
* shared timeline, and lets a ScrollTrigger drive the very same animation on
* scroll — so the two modes never fight over the element.
*/
makeReveal: (el: HTMLElement) => gsap.core.Tween | gsap.core.Timeline
}
/**
* Shared reveal behavior for cards, text and pop-ups: an element in view at
* load plays an orchestrated timeline entrance, then hands the *same* tween to
* a ScrollTrigger that animates it out at the top and back in on scroll-up. An
* element off-screen at load is ScrollTrigger-driven from the start.
*/
export function useReveal(
ref: RefObject<HTMLElement | null>,
{ position, scrollOnly = false, once = false, debugId, makeReveal }: UseRevealOptions,
) {
const ctx = useGsapContext()
useGSAP(() => {
const el = ref.current
if (!el || !ctx) return
const scroller = ctx.getScroller()
const scrollerEl = scroller instanceof Element ? scroller : undefined
const rect = el.getBoundingClientRect()
let top = 0
let bottom = window.innerHeight
if (scrollerEl) {
const r = scrollerEl.getBoundingClientRect()
top = r.top
bottom = r.top + r.height
}
const isInView = rect.bottom > top && rect.top < bottom
const reveal = makeReveal(el)
// A reveal that animates height (pop-ups) shifts every trigger below it.
// Re-measure as it animates so positions track the real layout instead of
// only correcting at the very end. requestRefresh is throttled + deferred to
// the next frame, so this won't re-enter a ScrollTrigger callback.
reveal.eventCallback("onUpdate", () => ctx.requestRefresh())
reveal.pause()
const baseTrigger = {
trigger: el,
start: "top bottom",
end: "bottom top",
scroller: scrollerEl,
markers: GSAP_DEBUG,
id: GSAP_DEBUG ? debugId : undefined,
}
// Full behavior: in at the bottom, out at the top, and back on scroll-up.
const addReplayTrigger = () =>
ScrollTrigger.create({
...baseTrigger,
onEnter: () => reveal.play(),
onEnterBack: () => reveal.play(),
onLeave: () => reveal.reverse(),
onLeaveBack: () => reveal.reverse(),
})
if (isInView && !scrollOnly) {
// The shared timeline only decides *when* the entrance starts; the reveal
// plays independently so the ScrollTrigger can take it over afterwards.
ctx.schedule(() => reveal.play(), position)
// `once` elements keep their revealed state — no scroll trigger at all.
if (!once) ctx.onReady(addReplayTrigger)
} else if (isInView) {
// scrollOnly + already on screen: no enter crossing will fire, so reveal
// now. Keep a trigger for scroll-out unless this is a `once` element.
reveal.play()
if (!once) addReplayTrigger()
} else if (once) {
// Off-screen: reveal when first reached, then self-destruct so it never
// reverses.
ScrollTrigger.create({ ...baseTrigger, once: true, onEnter: () => reveal.play() })
} else {
addReplayTrigger()
}
}, { dependencies: [] })
}