refactor animations once again
This commit is contained in:
@@ -1,62 +1,43 @@
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import { useGSAP } from "@gsap/react";
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import { useRef, type HTMLAttributes, type ReactNode } from "react";
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import { useGsapContext } from "~/app/_providers/GsapProvicer";
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import { SplitText } from "gsap/SplitText";
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import gsap from 'gsap'
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import { cn } from "~/lib/utils";
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import { useReveal } from "./useReveal";
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const AnimateTextIn = ({
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children,
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animation = "type",
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position = 0,
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tlId = undefined,
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speed = 1,
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scrollOnly = false,
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once = false,
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className
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}: {
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children: ReactNode,
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animation?: "type" | "slide",
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position?: gsap.Position,
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tlId?: string,
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scrollOnly?: boolean,
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once?: boolean,
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speed?: number,
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className?: HTMLAttributes<HTMLDivElement>['className']
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}) => {
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const el = useRef<HTMLDivElement>(null)
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const gsapContext = useGsapContext();
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useGSAP(() => {
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const rect = el.current?.getBoundingClientRect()
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const scroller = gsapContext?.getScroller()
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console.log(scroller)
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let viewportTop = 0
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let viewportBottom = window.innerHeight
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if (scroller && scroller instanceof Element) {
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const scrollerRect = scroller.getBoundingClientRect()
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viewportTop = scrollerRect.top
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viewportBottom = scrollerRect.top + scrollerRect.height
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}
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const isInView = rect && rect.bottom > viewportTop && rect.top < viewportBottom
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console.log(isInView)
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const chars = new SplitText(el.current, { type: 'chars' })
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gsapContext?.addAnimation(gsap.to(el.current, { opacity: 100, duration: 0 }), 0, tlId)
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const fromVars = animation === "slide"
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? { opacity: 0, x: -10, duration: 0.2 * speed, stagger: { each: 0.08 * speed }, ease: 'bounce.inOut', onComplete: () => chars.revert() }
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: { opacity: 0, duration: 0.01 * speed, stagger: { each: 0.04 * speed }, ease: 'bounce.inOut', onComplete: () => chars.revert() }
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if (isInView && !scrollOnly) {
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gsapContext?.addAnimation(gsap.from(chars.chars, fromVars), position, tlId)
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} else {
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gsap.from(chars.chars,
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{
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...fromVars,
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scrollTrigger: {
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trigger: el.current,
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start: 'top bottom',
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end: 'bottom top',
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toggleActions: "play reverse play reverse",
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scroller
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}
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})
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}
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}, { dependencies: [] })
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useReveal(el, {
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position,
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scrollOnly,
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once,
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debugId: `text-${position}`,
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makeReveal: (node) => {
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// The wrapper starts at opacity 0 (so there's no flash of unsplit text);
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// reveal the wrapper and let the per-character tween do the animation.
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gsap.set(node, { opacity: 1 })
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const split = new SplitText(node, { type: 'chars' })
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const fromVars = animation === "slide"
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? { opacity: 0, x: -10, duration: 0.2 * speed, stagger: { each: 0.08 * speed }, ease: 'bounce.inOut' }
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: { opacity: 0, duration: 0.01 * speed, stagger: { each: 0.04 * speed }, ease: 'bounce.inOut' }
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return gsap.from(split.chars, { ...fromVars, paused: true })
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},
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})
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return (
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<div ref={el} className={cn(className, "opacity-0")}>
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{children}
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@@ -6,16 +6,20 @@ const AnimatePopUp = ({
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position,
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className,
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duration=1,
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ease='elastic'
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ease='elastic',
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scrollOnly=false,
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once=false,
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}:{
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children:ReactNode
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position:gsap.Position,
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className?:HTMLAttributes<HTMLDivElement>['className']
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duration?:number,
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ease?:gsap.EaseString|gsap.EaseFunction
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ease?:gsap.EaseString|gsap.EaseFunction,
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scrollOnly?:boolean,
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once?:boolean,
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}) => {
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return (
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<AnimatedDiv children={children} position={position} className={cn(className,'h-0 translate-y-[50] overflow-hidden')} height='auto' y={0} overflow='' ease={ease} duration={duration} />
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<AnimatedDiv children={children} position={position} scrollOnly={scrollOnly} once={once} className={cn(className,'h-0 translate-y-[50] overflow-hidden')} height='auto' y={0} overflow='' ease={ease} duration={duration} />
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)
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}
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@@ -1,36 +1,39 @@
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import gsap from "gsap";
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import { type HTMLAttributes,
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type ReactNode, useLayoutEffect, useRef } from "react";
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import { useGsapContext } from "~/app/_providers/GsapProvicer";
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import { type HTMLAttributes, type ReactNode, useRef } from "react";
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import { useReveal } from "./useReveal";
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const AnimatedDiv = (
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{
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children,
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position,
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className,
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animationMode='to',
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animationMode = 'to',
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scrollOnly = false,
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once = false,
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debugId,
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...tweenVars
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}:
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gsap.TweenVars & {
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children:ReactNode,
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position:gsap.Position,
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animationMode?: 'from'|'to',
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className?:HTMLAttributes<HTMLDivElement>['className']
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children: ReactNode,
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position: gsap.Position,
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animationMode?: 'from' | 'to',
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scrollOnly?: boolean,
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once?: boolean,
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debugId?: string,
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className?: HTMLAttributes<HTMLDivElement>['className']
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}
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) => {
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const div = useRef<HTMLDivElement>(null);
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const gsapContext = useGsapContext()
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useLayoutEffect(() => {
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let tween:gsap.core.Tween;
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switch(animationMode) {
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case 'from':
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tween = gsap.from(div.current,tweenVars);
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break;
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case 'to':
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tween = gsap.to(div.current,tweenVars);
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break;
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}
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gsapContext?.addAnimation(tween,position)
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},[])
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const div = useRef<HTMLDivElement>(null)
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useReveal(div, {
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position,
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scrollOnly,
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once,
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debugId,
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makeReveal: (el) =>
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animationMode === 'from'
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? gsap.from(el, { ...tweenVars, paused: true })
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: gsap.to(el, { ...tweenVars, paused: true }),
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})
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return (
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<div ref={div} className={className}>
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{children}
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102
src/app/_components/Animated/useReveal.ts
Normal file
102
src/app/_components/Animated/useReveal.ts
Normal file
@@ -0,0 +1,102 @@
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'use client'
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import { useGSAP } from "@gsap/react"
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import { ScrollTrigger } from "gsap/all"
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import type { RefObject } from "react"
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import { GSAP_DEBUG, useGsapContext } from "~/app/_providers/GsapProvicer"
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export type UseRevealOptions = {
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position: gsap.Position
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/** Skip the orchestrated entrance and let ScrollTrigger drive from the start. */
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scrollOnly?: boolean
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/**
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* Reveal once and keep it: after the element animates in (entrance or first
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* scroll-in) it never reverses on leave. Default false = animate out at the
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* top and back in on scroll-up.
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*/
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once?: boolean
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debugId?: string
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/**
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* Build the hidden -> shown animation for `el`. It must be a single,
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* *independent* animation (not added to any timeline): `play()` reveals,
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* `reverse()` hides. The hook pauses it, schedules its entrance through the
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* shared timeline, and lets a ScrollTrigger drive the very same animation on
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* scroll — so the two modes never fight over the element.
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*/
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makeReveal: (el: HTMLElement) => gsap.core.Tween | gsap.core.Timeline
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}
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/**
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* Shared reveal behavior for cards, text and pop-ups: an element in view at
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* load plays an orchestrated timeline entrance, then hands the *same* tween to
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* a ScrollTrigger that animates it out at the top and back in on scroll-up. An
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* element off-screen at load is ScrollTrigger-driven from the start.
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*/
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export function useReveal(
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ref: RefObject<HTMLElement | null>,
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{ position, scrollOnly = false, once = false, debugId, makeReveal }: UseRevealOptions,
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) {
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const ctx = useGsapContext()
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useGSAP(() => {
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const el = ref.current
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if (!el || !ctx) return
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const scroller = ctx.getScroller()
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const scrollerEl = scroller instanceof Element ? scroller : undefined
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const rect = el.getBoundingClientRect()
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let top = 0
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let bottom = window.innerHeight
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if (scrollerEl) {
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const r = scrollerEl.getBoundingClientRect()
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top = r.top
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bottom = r.top + r.height
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}
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const isInView = rect.bottom > top && rect.top < bottom
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const reveal = makeReveal(el)
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// A reveal that animates height (pop-ups) shifts every trigger below it.
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// Re-measure as it animates so positions track the real layout instead of
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// only correcting at the very end. requestRefresh is throttled + deferred to
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// the next frame, so this won't re-enter a ScrollTrigger callback.
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reveal.eventCallback("onUpdate", () => ctx.requestRefresh())
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reveal.pause()
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const baseTrigger = {
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trigger: el,
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start: "top bottom",
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end: "bottom top",
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scroller: scrollerEl,
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markers: GSAP_DEBUG,
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id: GSAP_DEBUG ? debugId : undefined,
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}
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// Full behavior: in at the bottom, out at the top, and back on scroll-up.
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const addReplayTrigger = () =>
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ScrollTrigger.create({
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...baseTrigger,
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onEnter: () => reveal.play(),
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onEnterBack: () => reveal.play(),
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onLeave: () => reveal.reverse(),
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onLeaveBack: () => reveal.reverse(),
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})
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if (isInView && !scrollOnly) {
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// The shared timeline only decides *when* the entrance starts; the reveal
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// plays independently so the ScrollTrigger can take it over afterwards.
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ctx.schedule(() => reveal.play(), position)
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// `once` elements keep their revealed state — no scroll trigger at all.
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if (!once) ctx.onReady(addReplayTrigger)
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} else if (isInView) {
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// scrollOnly + already on screen: no enter crossing will fire, so reveal
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// now. Keep a trigger for scroll-out unless this is a `once` element.
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reveal.play()
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if (!once) addReplayTrigger()
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} else if (once) {
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// Off-screen: reveal when first reached, then self-destruct so it never
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// reverses.
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ScrollTrigger.create({ ...baseTrigger, once: true, onEnter: () => reveal.play() })
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} else {
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addReplayTrigger()
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}
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}, { dependencies: [] })
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}
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