refactor animations once again

This commit is contained in:
2026-06-16 15:41:03 +02:00
parent 63b0405a7a
commit 865ef0b316
7 changed files with 275 additions and 107 deletions

View File

@@ -1,62 +1,43 @@
import { useGSAP } from "@gsap/react";
import { useRef, type HTMLAttributes, type ReactNode } from "react";
import { useGsapContext } from "~/app/_providers/GsapProvicer";
import { SplitText } from "gsap/SplitText";
import gsap from 'gsap'
import { cn } from "~/lib/utils";
import { useReveal } from "./useReveal";
const AnimateTextIn = ({
children,
animation = "type",
position = 0,
tlId = undefined,
speed = 1,
scrollOnly = false,
once = false,
className
}: {
children: ReactNode,
animation?: "type" | "slide",
position?: gsap.Position,
tlId?: string,
scrollOnly?: boolean,
once?: boolean,
speed?: number,
className?: HTMLAttributes<HTMLDivElement>['className']
}) => {
const el = useRef<HTMLDivElement>(null)
const gsapContext = useGsapContext();
useGSAP(() => {
const rect = el.current?.getBoundingClientRect()
const scroller = gsapContext?.getScroller()
console.log(scroller)
let viewportTop = 0
let viewportBottom = window.innerHeight
if (scroller && scroller instanceof Element) {
const scrollerRect = scroller.getBoundingClientRect()
viewportTop = scrollerRect.top
viewportBottom = scrollerRect.top + scrollerRect.height
}
const isInView = rect && rect.bottom > viewportTop && rect.top < viewportBottom
console.log(isInView)
const chars = new SplitText(el.current, { type: 'chars' })
gsapContext?.addAnimation(gsap.to(el.current, { opacity: 100, duration: 0 }), 0, tlId)
const fromVars = animation === "slide"
? { opacity: 0, x: -10, duration: 0.2 * speed, stagger: { each: 0.08 * speed }, ease: 'bounce.inOut', onComplete: () => chars.revert() }
: { opacity: 0, duration: 0.01 * speed, stagger: { each: 0.04 * speed }, ease: 'bounce.inOut', onComplete: () => chars.revert() }
if (isInView && !scrollOnly) {
gsapContext?.addAnimation(gsap.from(chars.chars, fromVars), position, tlId)
} else {
gsap.from(chars.chars,
{
...fromVars,
scrollTrigger: {
trigger: el.current,
start: 'top bottom',
end: 'bottom top',
toggleActions: "play reverse play reverse",
scroller
}
})
}
}, { dependencies: [] })
useReveal(el, {
position,
scrollOnly,
once,
debugId: `text-${position}`,
makeReveal: (node) => {
// The wrapper starts at opacity 0 (so there's no flash of unsplit text);
// reveal the wrapper and let the per-character tween do the animation.
gsap.set(node, { opacity: 1 })
const split = new SplitText(node, { type: 'chars' })
const fromVars = animation === "slide"
? { opacity: 0, x: -10, duration: 0.2 * speed, stagger: { each: 0.08 * speed }, ease: 'bounce.inOut' }
: { opacity: 0, duration: 0.01 * speed, stagger: { each: 0.04 * speed }, ease: 'bounce.inOut' }
return gsap.from(split.chars, { ...fromVars, paused: true })
},
})
return (
<div ref={el} className={cn(className, "opacity-0")}>
{children}

View File

@@ -6,16 +6,20 @@ const AnimatePopUp = ({
position,
className,
duration=1,
ease='elastic'
ease='elastic',
scrollOnly=false,
once=false,
}:{
children:ReactNode
position:gsap.Position,
className?:HTMLAttributes<HTMLDivElement>['className']
duration?:number,
ease?:gsap.EaseString|gsap.EaseFunction
ease?:gsap.EaseString|gsap.EaseFunction,
scrollOnly?:boolean,
once?:boolean,
}) => {
return (
<AnimatedDiv children={children} position={position} className={cn(className,'h-0 translate-y-[50] overflow-hidden')} height='auto' y={0} overflow='' ease={ease} duration={duration} />
<AnimatedDiv children={children} position={position} scrollOnly={scrollOnly} once={once} className={cn(className,'h-0 translate-y-[50] overflow-hidden')} height='auto' y={0} overflow='' ease={ease} duration={duration} />
)
}

View File

@@ -1,36 +1,39 @@
import gsap from "gsap";
import { type HTMLAttributes,
type ReactNode, useLayoutEffect, useRef } from "react";
import { useGsapContext } from "~/app/_providers/GsapProvicer";
import { type HTMLAttributes, type ReactNode, useRef } from "react";
import { useReveal } from "./useReveal";
const AnimatedDiv = (
{
children,
position,
className,
animationMode='to',
animationMode = 'to',
scrollOnly = false,
once = false,
debugId,
...tweenVars
}:
gsap.TweenVars & {
children:ReactNode,
position:gsap.Position,
animationMode?: 'from'|'to',
className?:HTMLAttributes<HTMLDivElement>['className']
children: ReactNode,
position: gsap.Position,
animationMode?: 'from' | 'to',
scrollOnly?: boolean,
once?: boolean,
debugId?: string,
className?: HTMLAttributes<HTMLDivElement>['className']
}
) => {
const div = useRef<HTMLDivElement>(null);
const gsapContext = useGsapContext()
useLayoutEffect(() => {
let tween:gsap.core.Tween;
switch(animationMode) {
case 'from':
tween = gsap.from(div.current,tweenVars);
break;
case 'to':
tween = gsap.to(div.current,tweenVars);
break;
}
gsapContext?.addAnimation(tween,position)
},[])
const div = useRef<HTMLDivElement>(null)
useReveal(div, {
position,
scrollOnly,
once,
debugId,
makeReveal: (el) =>
animationMode === 'from'
? gsap.from(el, { ...tweenVars, paused: true })
: gsap.to(el, { ...tweenVars, paused: true }),
})
return (
<div ref={div} className={className}>
{children}

View File

@@ -0,0 +1,102 @@
'use client'
import { useGSAP } from "@gsap/react"
import { ScrollTrigger } from "gsap/all"
import type { RefObject } from "react"
import { GSAP_DEBUG, useGsapContext } from "~/app/_providers/GsapProvicer"
export type UseRevealOptions = {
position: gsap.Position
/** Skip the orchestrated entrance and let ScrollTrigger drive from the start. */
scrollOnly?: boolean
/**
* Reveal once and keep it: after the element animates in (entrance or first
* scroll-in) it never reverses on leave. Default false = animate out at the
* top and back in on scroll-up.
*/
once?: boolean
debugId?: string
/**
* Build the hidden -> shown animation for `el`. It must be a single,
* *independent* animation (not added to any timeline): `play()` reveals,
* `reverse()` hides. The hook pauses it, schedules its entrance through the
* shared timeline, and lets a ScrollTrigger drive the very same animation on
* scroll — so the two modes never fight over the element.
*/
makeReveal: (el: HTMLElement) => gsap.core.Tween | gsap.core.Timeline
}
/**
* Shared reveal behavior for cards, text and pop-ups: an element in view at
* load plays an orchestrated timeline entrance, then hands the *same* tween to
* a ScrollTrigger that animates it out at the top and back in on scroll-up. An
* element off-screen at load is ScrollTrigger-driven from the start.
*/
export function useReveal(
ref: RefObject<HTMLElement | null>,
{ position, scrollOnly = false, once = false, debugId, makeReveal }: UseRevealOptions,
) {
const ctx = useGsapContext()
useGSAP(() => {
const el = ref.current
if (!el || !ctx) return
const scroller = ctx.getScroller()
const scrollerEl = scroller instanceof Element ? scroller : undefined
const rect = el.getBoundingClientRect()
let top = 0
let bottom = window.innerHeight
if (scrollerEl) {
const r = scrollerEl.getBoundingClientRect()
top = r.top
bottom = r.top + r.height
}
const isInView = rect.bottom > top && rect.top < bottom
const reveal = makeReveal(el)
// A reveal that animates height (pop-ups) shifts every trigger below it.
// Re-measure as it animates so positions track the real layout instead of
// only correcting at the very end. requestRefresh is throttled + deferred to
// the next frame, so this won't re-enter a ScrollTrigger callback.
reveal.eventCallback("onUpdate", () => ctx.requestRefresh())
reveal.pause()
const baseTrigger = {
trigger: el,
start: "top bottom",
end: "bottom top",
scroller: scrollerEl,
markers: GSAP_DEBUG,
id: GSAP_DEBUG ? debugId : undefined,
}
// Full behavior: in at the bottom, out at the top, and back on scroll-up.
const addReplayTrigger = () =>
ScrollTrigger.create({
...baseTrigger,
onEnter: () => reveal.play(),
onEnterBack: () => reveal.play(),
onLeave: () => reveal.reverse(),
onLeaveBack: () => reveal.reverse(),
})
if (isInView && !scrollOnly) {
// The shared timeline only decides *when* the entrance starts; the reveal
// plays independently so the ScrollTrigger can take it over afterwards.
ctx.schedule(() => reveal.play(), position)
// `once` elements keep their revealed state — no scroll trigger at all.
if (!once) ctx.onReady(addReplayTrigger)
} else if (isInView) {
// scrollOnly + already on screen: no enter crossing will fire, so reveal
// now. Keep a trigger for scroll-out unless this is a `once` element.
reveal.play()
if (!once) addReplayTrigger()
} else if (once) {
// Off-screen: reveal when first reached, then self-destruct so it never
// reverses.
ScrollTrigger.create({ ...baseTrigger, once: true, onEnter: () => reveal.play() })
} else {
addReplayTrigger()
}
}, { dependencies: [] })
}

View File

@@ -9,11 +9,32 @@ gsap.registerPlugin(useGSAP)
gsap.registerPlugin(ScrollTrigger)
gsap.registerPlugin(SplitText)
gsap.registerPlugin(GSDevTools)
// iOS Safari shows/hides its address bar at the scroll extremes, which resizes
// the viewport and makes ScrollTrigger refresh + fire spurious onLeave/onEnter
// toggles (text animating out at the bottom and not coming back). Ignoring those
// mobile-toolbar resizes keeps the real enter/leave reverse behavior intact.
ScrollTrigger.config({ ignoreMobileResize: true })
// Flip to true to draw ScrollTrigger start/end markers on every animated
// element and mount the GSDevTools timeline scrubber. Handy for seeing exactly
// where each card's enter/exit lines sit relative to the viewport.
export const GSAP_DEBUG = false
const GsapContext = createContext<{
// Add a real animation (with its own duration) to the entrance timeline.
addAnimation: (
animation: gsap.core.TimelineChild,
position: gsap.Position
) => void,
// Schedule a zero-duration callback at `position` — used to *start* an
// independent reveal tween so the timeline only orchestrates timing.
schedule: (fn: () => void, position: gsap.Position) => void,
// Run `cb` once the entrance is done (timeline complete or first user scroll).
onReady: (cb: () => void) => void,
// Re-measure all ScrollTriggers (throttled to once per frame). Call it
// whenever an animation changes content height so trigger positions stay
// aligned with the real layout.
requestRefresh: () => void,
resetTimeline: () => void,
resumeTimeline: () => void,
getScroller: () => Element | Window | null
@@ -70,29 +91,104 @@ export default function GsapProvider({ children }: { children: ReactNode }) {
// }
return scrollerRef.current
}, [])
const devToolsCreated = useRef(false)
useGSAP(() => {
if (!tl.current) {
tl.current = gsap.timeline({ paused: true })
}
if (GSAP_DEBUG && tl.current && !devToolsCreated.current) {
devToolsCreated.current = true
GSDevTools.create({ animation: tl.current })
}
return () => { console.log("gsap cleanup") }
})
const addAnimation = useCallback((animation: gsap.core.TimelineChild, position: gsap.Position) => {
console.log("add animation to:", position, tl.current !== undefined)
tl.current?.add(animation, position);
},[])
const schedule = useCallback((fn: () => void, position: gsap.Position) => {
tl.current?.add(fn, position)
},[])
// Handoff: fire registered callbacks once, when the entrance finishes.
const readyFired = useRef(false)
const readyCbs = useRef<Array<() => void>>([])
const fireReady = useCallback(() => {
if (readyFired.current) return
readyFired.current = true
readyCbs.current.forEach((cb) => cb())
readyCbs.current = []
},[])
const onReady = useCallback((cb: () => void) => {
if (readyFired.current) cb()
else readyCbs.current.push(cb)
},[])
// Throttle ScrollTrigger.refresh() to once per frame so the ResizeObserver
// can fire freely while content height animates.
const refreshQueued = useRef(false)
const scheduleRefresh = useCallback(() => {
if (refreshQueued.current) return
refreshQueued.current = true
requestAnimationFrame(() => {
refreshQueued.current = false
ScrollTrigger.refresh()
})
},[])
const scrollCleanup = useRef<(() => void) | null>(null)
const resizeObserver = useRef<ResizeObserver | null>(null)
const resetTimeline = useCallback(() => {
tl.current?.kill()
tl.current?.revert()
ScrollTrigger.getAll().forEach(st => st.kill())
resizeObserver.current?.disconnect()
scrollCleanup.current?.()
scrollCleanup.current = null
readyFired.current = false
readyCbs.current = []
tl.current = gsap.timeline({paused:true})
},[])
const resumeTimeline = useCallback(() => {
console.log("resuming timeline:",tl.current)
tl.current?.resume()
},[])
const t = tl.current
if (!t) return
// When the orchestrated entrance finishes, hand off to scroll control and
// realign triggers against the now-settled layout.
t.eventCallback("onComplete", () => { fireReady(); ScrollTrigger.refresh() })
const scroller = getScroller()
// If the user scrolls before the entrance finishes, snap it to the end and
// switch to scroll control so the timeline and ScrollTriggers never fight
// over the same elements.
scrollCleanup.current?.()
const onFirstScroll = () => { t.progress(1); fireReady() }
scroller?.addEventListener("scroll", onFirstScroll, { once: true, passive: true })
scrollCleanup.current = () => scroller?.removeEventListener("scroll", onFirstScroll)
// Continuously realign triggers while content height changes — entrance
// growth, scroll-driven collapses, late-loading media.
if (scroller instanceof Element) {
const target = scroller.firstElementChild ?? scroller
resizeObserver.current?.disconnect()
resizeObserver.current = new ResizeObserver(scheduleRefresh)
resizeObserver.current.observe(target)
}
t.resume()
},[getScroller, fireReady, scheduleRefresh])
// Fonts/markdown/images loading also change content height after the triggers
// were created; refresh so start/end stay aligned with the real card sizes.
useEffect(() => {
const refresh = () => ScrollTrigger.refresh()
window.addEventListener("load", refresh)
document.fonts?.ready.then(refresh).catch(() => {})
return () => window.removeEventListener("load", refresh)
}, [])
return (
<GsapContext.Provider value={{ addAnimation, resetTimeline, resumeTimeline, getScroller }}>
<GsapContext.Provider value={{ addAnimation, schedule, onReady, requestRefresh: scheduleRefresh, resetTimeline, resumeTimeline, getScroller }}>
{children}
</GsapContext.Provider>
)

View File

@@ -41,10 +41,10 @@ export default function ProjectsPage() {
<Card.AnimatedCard position={i + 1.2} key={project.id}>
<Card.CardHeader>
<div className="flex items-start justify-between gap-2 flex-wrap">
<AnimateTextIn position={i + 1.4} animation="slide"><Card.CardTitle>{project.title}</Card.CardTitle></AnimateTextIn>
<AnimateTextIn once position={i + 1.4} animation="slide"><Card.CardTitle>{project.title}</Card.CardTitle></AnimateTextIn>
<div className="flex gap-2 flex-wrap">
{project.sourceType && (
<AnimatePopUp position={i + 2} duration={2}>
<AnimatePopUp position={i + 2} duration={2} once>
<Badge variant={project.sourceType === "open" ? "secondary" : "outline"}>
{project.sourceType === "open" ? "Open Source" : "Closed Source"}
</Badge>
@@ -62,7 +62,7 @@ export default function ProjectsPage() {
<Card.CardContent className="flex flex-col gap-3">
{project.description && (
<div className="prose prose-sm dark:prose-invert max-w-none text-muted-foreground">
<AnimatePopUp position={i + 1.4} duration={10}>
<AnimatePopUp once position={i + 1.4} duration={10}>
<Markdown remarkPlugins={[remarkGfm]}>{project.description}</Markdown>
</AnimatePopUp>
</div>
@@ -71,7 +71,7 @@ export default function ProjectsPage() {
{project.techStack?.stackItems && project.techStack.stackItems.length > 0 && (
<div className="flex flex-wrap gap-1.5">
{project.techStack.stackItems.map((item, k) => (
<AnimatePopUp key={k} position={(i + 2) + k * 0.5}> <StackBadge key={item} item={item} /> </AnimatePopUp>
<AnimatePopUp key={k} position={(i + 2) + k * 0.5} once> <StackBadge key={item} item={item} /> </AnimatePopUp>
))}
</div>
)}
@@ -111,6 +111,11 @@ export default function ProjectsPage() {
<div className="pt-5" />
</div>
))}
{/* Scroll runway: lets the last cards' ScrollTrigger exit points be
reached past the visible area, so on short viewports the second-to-last
card animates out off-screen instead of being frozen mid-exit at the
bottom of the scroll. Tune the height if a card is still caught. */}
<div aria-hidden className="h-[70dvh] shrink-0" />
</ScrollArea>
);
}

View File

@@ -1,7 +1,7 @@
import { useGSAP } from "@gsap/react"; import * as React from "react"
import * as React from "react"
import { useRef } from "react";
import { useGsapContext } from "~/app/_providers/GsapProvicer";
import gsap from 'gsap'
import { useReveal } from "~/app/_components/Animated/useReveal";
import { cn } from "~/lib/utils"
function Card({
@@ -27,40 +27,17 @@ function AnimatedCard({
position = 0,
size = "default",
scrollOnly = false,
once = false,
...props
}: React.ComponentProps<"div"> & { size?: "default" | "sm", position?: gsap.Position, scrollOnly?: boolean }) {
const gsapContext = useGsapContext()
}: React.ComponentProps<"div"> & { size?: "default" | "sm", position?: gsap.Position, scrollOnly?: boolean, once?: boolean }) {
const ref = useRef<HTMLDivElement | null>(null)
useGSAP(() => {
const rect = ref.current?.getBoundingClientRect()
const scroller = gsapContext?.getScroller()
console.log(scroller)
let viewportTop = 0
let viewportBottom = window.innerHeight
if (scroller && scroller instanceof Element) {
const scrollerRect = scroller.getBoundingClientRect()
viewportTop = scrollerRect.top
viewportBottom = scrollerRect.top + scrollerRect.height
}
const isInView = rect && rect.bottom > viewportTop && rect.top < viewportBottom
console.log(isInView)
const fromVars = { x: -100, opacity: 0, duration: 0.5 }
if (isInView && !scrollOnly) {
gsapContext?.addAnimation(gsap.from(ref.current, fromVars), position)
} else {
gsap.from(ref.current,
{
...fromVars,
scrollTrigger: {
trigger: ref.current,
start: 'top bottom',
end: 'bottom top',
toggleActions: "play reverse play reverse",
scroller
}
})
}
}, { dependencies: [] })
useReveal(ref, {
position,
scrollOnly,
once,
debugId: `card-${position}`,
makeReveal: (el) => gsap.from(el, { x: -100, opacity: 0, duration: 0.5, paused: true }),
})
return (
<div
ref={ref}