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db5ee5d20d
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6a3d5aa0b0
| Author | SHA1 | Date | |
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| 6a3d5aa0b0 | |||
| 5fdae1e7d5 |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -6,3 +6,7 @@ result-*
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*.jar
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.devenv
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BUG.md
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.classpath
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.project
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.settings
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bin
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@@ -22,7 +22,10 @@ public record RenderCell(
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}
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public RenderCell {
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codepoints = codepoints.clone();
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// Stored by reference: the marshaller hands us freshly allocated (or the shared
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// empty) arrays it never mutates, so cloning here would double-allocate every
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// cell and defeat the shared-empty optimization. The codepoints() accessor still
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// clones on read to protect external callers.
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foreground = foreground == null ? Optional.empty() : foreground;
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background = background == null ? Optional.empty() : background;
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kittyPlaceholder = kittyPlaceholder == null ? Optional.empty() : kittyPlaceholder;
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@@ -32,6 +32,7 @@ import java.nio.charset.StandardCharsets;
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import java.nio.file.Path;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import java.util.Optional;
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@@ -950,17 +951,20 @@ public final class GhosttyLibrary {
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try (Arena scratchArena = Arena.ofConfined()) {
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Scratch scratch = new Scratch(scratchArena);
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renderStatePopulateRowIterator(state, iterator);
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List<RenderRow> rows = new ArrayList<>();
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int cols = renderStateGetU16(state, RENDER_STATE_DATA_COLS);
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List<RenderRow> rows = new ArrayList<>(renderStateGetU16(state, RENDER_STATE_DATA_ROWS));
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int rowIndex = 0;
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while (renderStateRowIteratorNext(iterator)) {
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boolean dirty = renderStateRowGetBoolean(iterator, RENDER_STATE_ROW_DATA_DIRTY, scratch);
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List<RenderCell> cells = (dirtyRowsOnly && !dirty)
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? List.of()
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: renderStateRowCells(iterator, scratch);
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: renderStateRowCells(iterator, scratch, cols);
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rows.add(new RenderRow(rowIndex, dirty, cells));
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rowIndex++;
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}
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return List.copyOf(rows);
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// rows is a fresh local that never escapes, so an unmodifiable wrapper gives
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// the same immutability as List.copyOf without re-copying every row per frame.
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return Collections.unmodifiableList(rows);
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} finally {
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renderStateRowIteratorFree(iterator);
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}
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@@ -1054,13 +1058,13 @@ public final class GhosttyLibrary {
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}
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}
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private List<RenderCell> renderStateRowCells(MemorySegment rowIterator, Scratch scratch) {
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private List<RenderCell> renderStateRowCells(MemorySegment rowIterator, Scratch scratch, int cols) {
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MemorySegment cells = renderStateRowCellsNew();
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try {
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renderStatePopulateRowCells(rowIterator, cells);
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// Returned raw: RenderRow's constructor already wraps this in an immutable copy,
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// so a List.copyOf here would copy the per-cell list a second time every row.
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List<RenderCell> result = new ArrayList<>();
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List<RenderCell> result = new ArrayList<>(cols);
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int column = 0;
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while (renderStateRowCellsNext(cells)) {
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int[] codepoints = renderStateRowCellGraphemes(cells, scratch);
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