refactor animated background, fix type
This commit is contained in:
@@ -1,16 +1,10 @@
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"use client";
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import React, { useRef, useEffect, useCallback, useState } from "react";
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import { useGSAP } from "@gsap/react";
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import gsap from "gsap";
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import React, { useCallback, useEffect, useRef, useState } from "react";
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import { useTheme } from "next-themes";
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/* ─────────────────────────────────────────────
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* Config — grayscale palettes
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* ───────────────────────────────────────────── */
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const PALETTES = {
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dark: {
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base: "#0a0a0a",
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particles: [
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"rgba(255,255,255,0.70)",
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"rgba(255,255,255,0.45)",
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@@ -18,9 +12,9 @@ const PALETTES = {
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"rgba(200,200,200,0.35)",
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"rgba(255,255,255,0.22)",
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],
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grainOpacity: 0.05,
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},
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light: {
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base: "#f5f5f5",
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particles: [
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"rgba(0,0,0,0.55)",
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"rgba(0,0,0,0.35)",
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@@ -28,22 +22,10 @@ const PALETTES = {
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"rgba(80,80,80,0.25)",
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"rgba(0,0,0,0.18)",
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],
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grainOpacity: 0.03,
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},
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} as const;
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/* ─────────────────────────────────────────────
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* Helpers
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* ───────────────────────────────────────────── */
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const isMobileDevice = (): boolean => {
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if (typeof window === "undefined") return false;
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return window.matchMedia("(pointer: coarse)").matches || window.innerWidth < 768;
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};
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const rand = (min: number, max: number) => Math.random() * (max - min) + min;
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/* ─────────────────────────────────────────────
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* Particle
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* ───────────────────────────────────────────── */
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interface Particle {
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angle: number;
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radius: number;
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@@ -55,33 +37,43 @@ interface Particle {
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wobblePhase: number;
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}
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const spawnParticle = (): Particle => ({
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angle: rand(0, Math.PI * 2),
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radius: rand(30, 240),
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speed: rand(0.003, 0.002) * (Math.random() > 0.5 ? 1 : -1),
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size: rand(1.2, 4),
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colorIndex: Math.floor(rand(0, 5)),
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wobbleAmp: rand(6, 30),
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wobbleSpeed: rand(0.008, 0.035),
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wobblePhase: rand(0, Math.PI * 2),
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});
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/* ─────────────────────────────────────────────
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* Component
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* ───────────────────────────────────────────── */
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interface AnimatedBackgroundContainerProps {
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children: React.ReactNode;
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className?: string;
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/** Number of orbiting particles. Default 60 */
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particleCount?: number;
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/** Max orbit radius in px — controls how far particles spread from the cursor. Default 240 */
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orbitRadius?: number;
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/** How quickly particles catch up to cursor (0–1). Default 0.06 */
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followSpeed?: number;
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/** Speed multiplier for mobile random anchor drift. Default 1 */
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mobileSpeed?: number;
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}
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const DEFAULT_PARTICLE_COLORS: readonly string[] = PALETTES.dark.particles;
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const PARTICLE_COLOR_COUNT = DEFAULT_PARTICLE_COLORS.length;
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const rand = (min: number, max: number) => Math.random() * (max - min) + min;
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const isMobileDevice = () => {
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if (typeof window === "undefined") {
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return false;
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}
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return window.matchMedia("(pointer: coarse)").matches || window.innerWidth < 768;
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};
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const createParticle = (orbitRadius: number): Particle => {
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const minRadius = Math.max(10, orbitRadius * 0.12);
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return {
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angle: rand(0, Math.PI * 2),
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radius: rand(minRadius, orbitRadius),
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speed: rand(0.002, 0.003) * (Math.random() > 0.5 ? 1 : -1),
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size: rand(1.2, 4),
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colorIndex: Math.floor(rand(0, PARTICLE_COLOR_COUNT)),
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wobbleAmp: rand(orbitRadius * 0.025, orbitRadius * 0.12),
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wobbleSpeed: rand(0.008, 0.035),
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wobblePhase: rand(0, Math.PI * 2),
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};
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};
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export default function AnimatedBackgroundContainer({
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children,
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className = "",
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@@ -92,172 +84,225 @@ export default function AnimatedBackgroundContainer({
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}: AnimatedBackgroundContainerProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const containerRef = useRef<HTMLDivElement>(null);
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const mousePos = useRef({ x: 0, y: 0 });
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const smoothMouse = useRef({ x: 0, y: 0 });
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const mobileAnchor = useRef({ x: 0, y: 0 });
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const mobileTarget = useRef({ x: 0, y: 0 });
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const isMobile = useRef(false);
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const particles = useRef<Particle[]>([]);
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const frame = useRef(0);
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const frameRef = useRef(0);
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const animationFrameRef = useRef<number | null>(null);
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const isMobileRef = useRef(false);
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const particlesRef = useRef<Particle[]>([]);
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const mousePosRef = useRef({ x: 0, y: 0 });
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const smoothMouseRef = useRef({ x: 0, y: 0 });
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const mobileAnchorRef = useRef({ x: 0, y: 0 });
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const mobileTargetRef = useRef({ x: 0, y: 0 });
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const followSpeedRef = useRef(followSpeed);
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const mobileSpeedRef = useRef(mobileSpeed);
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const particleColorsRef = useRef<readonly string[]>(DEFAULT_PARTICLE_COLORS);
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const [mounted, setMounted] = useState(false);
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const { resolvedTheme } = useTheme();
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let isDark = resolvedTheme === "dark";
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if (resolvedTheme == undefined) {
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isDark = true;
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}
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const isDark = resolvedTheme === undefined || resolvedTheme === "dark";
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const palette = isDark ? PALETTES.dark : PALETTES.light;
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/* Spawn particles */
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useEffect(() => {
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const minR = Math.max(10, orbitRadius * 0.12);
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particles.current = Array.from({ length: particleCount }, () => ({
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...spawnParticle(),
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radius: rand(minR, orbitRadius),
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wobbleAmp: rand(orbitRadius * 0.025, orbitRadius * 0.12),
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}));
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particleColorsRef.current = palette.particles;
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}, [palette]);
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useEffect(() => {
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followSpeedRef.current = followSpeed;
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}, [followSpeed]);
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useEffect(() => {
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mobileSpeedRef.current = mobileSpeed;
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}, [mobileSpeed]);
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useEffect(() => {
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particlesRef.current = Array.from({ length: particleCount }, () =>
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createParticle(orbitRadius),
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);
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}, [particleCount, orbitRadius]);
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/* Detect mobile & seed positions */
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const seedPositions = useCallback(() => {
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const container = containerRef.current;
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if (!container) {
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return;
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}
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const centerX = container.clientWidth / 2;
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const centerY = container.clientHeight / 2;
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mousePosRef.current = { x: centerX, y: centerY };
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smoothMouseRef.current = { x: centerX, y: centerY };
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mobileAnchorRef.current = { x: centerX, y: centerY };
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mobileTargetRef.current = {
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x: rand(centerX * 0.4, centerX * 1.6),
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y: rand(centerY * 0.4, centerY * 1.6),
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};
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}, []);
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const resizeCanvas = useCallback(() => {
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const canvas = canvasRef.current;
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const container = containerRef.current;
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if (!canvas || !container) {
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return;
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}
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const width = container.clientWidth;
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const height = container.clientHeight;
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const dpr = window.devicePixelRatio || 1;
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canvas.width = width * dpr;
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canvas.height = height * dpr;
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canvas.style.width = `${width}px`;
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canvas.style.height = `${height}px`;
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const ctx = canvas.getContext("2d");
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if (!ctx) {
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return;
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}
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.scale(dpr, dpr);
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if (!mounted) {
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seedPositions();
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}
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}, [mounted, seedPositions]);
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useEffect(() => {
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setMounted(true);
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isMobile.current = isMobileDevice();
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if (containerRef.current) {
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const cx = containerRef.current.clientWidth / 2;
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const cy = containerRef.current.clientHeight / 2;
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mousePos.current = { x: cx, y: cy };
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smoothMouse.current = { x: cx, y: cy };
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mobileAnchor.current = { x: cx, y: cy };
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mobileTarget.current = {
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x: rand(cx * 0.4, cx * 1.6),
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y: rand(cy * 0.4, cy * 1.6),
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};
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isMobileRef.current = isMobileDevice();
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resizeCanvas();
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const handleResize = () => {
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isMobileRef.current = isMobileDevice();
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resizeCanvas();
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};
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window.addEventListener("resize", handleResize);
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return () => window.removeEventListener("resize", handleResize);
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}, [resizeCanvas]);
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useEffect(() => {
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if (!mounted) {
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return;
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}
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}, []);
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/* Resize canvas to match container */
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useEffect(() => {
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const resize = () => {
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const canvas = canvasRef.current;
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const container = containerRef.current;
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if (!canvas || !container) return;
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const dpr = window.devicePixelRatio || 1;
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const w = container.clientWidth;
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const h = container.clientHeight;
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canvas.width = w * dpr;
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canvas.height = h * dpr;
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canvas.style.width = `${w}px`;
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canvas.style.height = `${h}px`;
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const ctx = canvas.getContext("2d");
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if (ctx) ctx.scale(dpr, dpr);
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};
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resize();
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window.addEventListener("resize", resize);
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return () => window.removeEventListener("resize", resize);
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}, []);
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seedPositions();
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}, [mounted, seedPositions]);
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/* Mouse tracking (desktop only) */
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const handleMouseMove = useCallback((e: MouseEvent) => {
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if (!containerRef.current || isMobile.current) return;
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const rect = containerRef.current.getBoundingClientRect();
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mousePos.current = {
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x: e.clientX - rect.left,
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y: e.clientY - rect.top,
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const handleMouseMove = useCallback((event: MouseEvent) => {
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const container = containerRef.current;
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if (!container || isMobileRef.current) {
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return;
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}
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const rect = container.getBoundingClientRect();
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mousePosRef.current = {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top,
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};
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}, []);
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useEffect(() => {
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const el = containerRef.current;
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if (!el) return;
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el.addEventListener("mousemove", handleMouseMove, { passive: true });
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return () => el.removeEventListener("mousemove", handleMouseMove);
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const container = containerRef.current;
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if (!container) {
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return;
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}
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container.addEventListener("mousemove", handleMouseMove, { passive: true });
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return () => container.removeEventListener("mousemove", handleMouseMove);
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}, [handleMouseMove]);
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/* ── GSAP ticker — draw loop ── */
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useGSAP(
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() => {
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if (!mounted) return;
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const canvas = canvasRef.current;
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const container = containerRef.current;
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if (!canvas || !container) return;
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const ctx = canvas.getContext("2d");
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if (!ctx) return;
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useEffect(() => {
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if (!mounted) {
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return;
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}
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const tick = () => {
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const w = container.clientWidth;
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const h = container.clientHeight;
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frame.current++;
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const canvas = canvasRef.current;
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const container = containerRef.current;
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if (!canvas || !container) {
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return;
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}
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/* Anchor: smooth-follow cursor or drift on mobile */
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if (isMobile.current) {
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mobileAnchor.current.x +=
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(mobileTarget.current.x - mobileAnchor.current.x) * 0.008 * mobileSpeed;
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mobileAnchor.current.y +=
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(mobileTarget.current.y - mobileAnchor.current.y) * 0.008 * mobileSpeed;
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const ctx = canvas.getContext("2d");
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if (!ctx) {
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return;
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}
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const dx = mobileTarget.current.x - mobileAnchor.current.x;
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const dy = mobileTarget.current.y - mobileAnchor.current.y;
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if (Math.sqrt(dx * dx + dy * dy) < 30) {
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mobileTarget.current = {
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x: rand(w * 0.15, w * 0.85),
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y: rand(h * 0.15, h * 0.85),
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};
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}
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smoothMouse.current.x = mobileAnchor.current.x;
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smoothMouse.current.y = mobileAnchor.current.y;
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} else {
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smoothMouse.current.x +=
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(mousePos.current.x - smoothMouse.current.x) * followSpeed;
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smoothMouse.current.y +=
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(mousePos.current.y - smoothMouse.current.y) * followSpeed;
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const draw = () => {
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const width = container.clientWidth;
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const height = container.clientHeight;
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frameRef.current += 1;
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if (isMobileRef.current) {
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const mobileLerp = 0.008 * mobileSpeedRef.current;
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mobileAnchorRef.current.x +=
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(mobileTargetRef.current.x - mobileAnchorRef.current.x) * mobileLerp;
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mobileAnchorRef.current.y +=
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(mobileTargetRef.current.y - mobileAnchorRef.current.y) * mobileLerp;
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const dx = mobileTargetRef.current.x - mobileAnchorRef.current.x;
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const dy = mobileTargetRef.current.y - mobileAnchorRef.current.y;
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if (Math.hypot(dx, dy) < 30) {
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mobileTargetRef.current = {
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x: rand(width * 0.15, width * 0.85),
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y: rand(height * 0.15, height * 0.85),
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};
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}
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const cx = smoothMouse.current.x;
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const cy = smoothMouse.current.y;
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smoothMouseRef.current = { ...mobileAnchorRef.current };
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} else {
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const desktopLerp = followSpeedRef.current;
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smoothMouseRef.current.x +=
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(mousePosRef.current.x - smoothMouseRef.current.x) * desktopLerp;
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smoothMouseRef.current.y +=
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(mousePosRef.current.y - smoothMouseRef.current.y) * desktopLerp;
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}
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/* Clear frame */
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ctx.clearRect(0, 0, w, h);
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const centerX = smoothMouseRef.current.x;
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const centerY = smoothMouseRef.current.y;
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const colors = particleColorsRef.current;
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/* Draw each particle */
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particles.current.forEach((p) => {
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p.angle += p.speed;
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ctx.clearRect(0, 0, width, height);
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const wobble =
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Math.sin(frame.current * p.wobbleSpeed + p.wobblePhase) * p.wobbleAmp;
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const r = p.radius + wobble;
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for (const particle of particlesRef.current) {
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particle.angle += particle.speed;
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const x = cx + Math.cos(p.angle) * r;
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const y = cy + Math.sin(p.angle) * r;
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const wobble =
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Math.sin(frameRef.current * particle.wobbleSpeed + particle.wobblePhase) *
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particle.wobbleAmp;
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const radius = particle.radius + wobble;
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const x = centerX + Math.cos(particle.angle) * radius;
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const y = centerY + Math.sin(particle.angle) * radius;
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/* Soft fade near viewport edges */
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const edgeFade = Math.max(
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0,
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Math.min(x / 80, (w - x) / 80, y / 80, (h - y) / 80, 1),
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);
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if (edgeFade <= 0) return;
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const edgeFade = Math.max(
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0,
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Math.min(x / 80, (width - x) / 80, y / 80, (height - y) / 80, 1),
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);
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ctx.globalAlpha = edgeFade;
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ctx.fillStyle = palette.particles[p.colorIndex];
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ctx.beginPath();
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ctx.arc(x, y, p.size, 0, Math.PI * 2);
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ctx.fill();
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});
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if (edgeFade <= 0) {
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continue;
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}
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ctx.globalAlpha = 1;
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};
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ctx.globalAlpha = edgeFade;
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ctx.fillStyle = colors[particle.colorIndex] ?? colors[0] ?? "#ffffff";
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ctx.beginPath();
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ctx.arc(x, y, particle.size, 0, Math.PI * 2);
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ctx.fill();
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}
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gsap.ticker.add(tick);
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return () => {
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gsap.ticker.remove(tick);
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};
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},
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{
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scope: containerRef,
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dependencies: [mounted, isDark, followSpeed, mobileSpeed, orbitRadius, palette],
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},
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);
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ctx.globalAlpha = 1;
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animationFrameRef.current = window.requestAnimationFrame(draw);
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};
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animationFrameRef.current = window.requestAnimationFrame(draw);
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return () => {
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if (animationFrameRef.current !== null) {
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window.cancelAnimationFrame(animationFrameRef.current);
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animationFrameRef.current = null;
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}
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};
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}, [mounted]);
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/* ── Render ── */
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return (
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<div
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ref={containerRef}
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@@ -281,14 +326,13 @@ export default function AnimatedBackgroundContainer({
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||||
}}
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/>
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{/* Grain texture */}
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<div
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aria-hidden
|
||||
style={{
|
||||
position: "absolute",
|
||||
inset: 0,
|
||||
zIndex: 1,
|
||||
opacity: isDark ? 0.05 : 0.03,
|
||||
opacity: palette.grainOpacity,
|
||||
pointerEvents: "none",
|
||||
backgroundImage: `url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.85' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E")`,
|
||||
backgroundRepeat: "repeat",
|
||||
|
||||
@@ -34,7 +34,7 @@ export default function ProjectsPage() {
|
||||
|
||||
return (
|
||||
<ScrollArea className="px-10 lg:px-0 w-full h-full max-w-4xl mx-auto pt-10">
|
||||
<AnimatedPageTitle position={0}><span>Project I've Been</span><span> Working on</span> </AnimatedPageTitle>
|
||||
<AnimatedPageTitle position={0}><span>Projects I've Been</span><span> Working on</span> </AnimatedPageTitle>
|
||||
<div className="pt-10" />
|
||||
{projects.map((project, i) => (
|
||||
<div id={project.id} key={i} className="scroll-mt-10">
|
||||
|
||||
Reference in New Issue
Block a user