recover tab
This commit is contained in:
@@ -1,262 +1,276 @@
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package com.gregor.jprototerm;
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import javafx.scene.shape.Rectangle;
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import javafx.scene.shape.Shape;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.List;
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import java.util.stream.Stream;
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/**
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* One tab: an isolated stack of panes (tiled + floating) with its own active pane and
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* stashed-floating state. {@link TerminalWorkspace} owns the list of tabs and renders only
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* the current one. Mutating methods return whether they actually changed anything so the
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* workspace can bump its render version conditionally.
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* One tab: a row of tiled panes with a group of floating panes shown over them. Floating panes
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* are shown/hidden as a group ({@code floatingVisible}), and there is always at least one tiled
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* pane — a floating pane is promoted if the last tiled one closes — so the layout always has a
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* base. The {@link Compositor} owns the tabs and renders only the current one; mutating methods
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* return whether they actually changed anything so it can bump its layout version.
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*/
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final class Tab implements AutoCloseable {
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private final AppConfig config;
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private final List<TerminalPane> panes = new ArrayList<>();
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private int activeIndex;
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private int hiddenFloatingFocusIndex = -1;
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private final TerminalMetrics metrics;
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private final List<TerminalPane> tiled = new ArrayList<>();
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private final List<TerminalPane> floating = new ArrayList<>();
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private boolean floatingVisible;
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private TerminalPane active;
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// The floating pane to re-focus when the group is shown again, and to prefer when promoting
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// after the last tiled pane closes.
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private TerminalPane lastFocusedFloating;
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// Last laid-out size, so a newly opened pane can be created at roughly its eventual rect
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// (and thus grid). Seeded from the configured window size for the first pane, which is
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// opened before any layout pass runs.
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private double lastWidth;
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private double lastHeight;
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private double lastTopInset;
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// Bumped whenever one of this tab's panes changes content; the compositor reads the current
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// tab's value each frame as an O(1) "anything to repaint?" check.
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private long contentVersion;
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Tab(AppConfig config) {
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Tab(AppConfig config, TerminalMetrics metrics) {
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this.config = config;
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panes.add(openPane(false));
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this.metrics = metrics;
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this.lastWidth = config.windowWidth();
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this.lastHeight = config.windowHeight();
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TerminalPane first = openPane(false);
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tiled.add(first);
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active = first;
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}
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TerminalPane activePane() {
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return panes.get(activeIndex);
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return active;
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}
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boolean isEmpty() {
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return panes.isEmpty();
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return tiled.isEmpty() && floating.isEmpty();
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}
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long contentVersion() {
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return contentVersion;
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}
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/**
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* Panes to composite, bottom-to-top: tiled first, then (when shown) the floating group with
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* the active floating pane on top.
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*/
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List<TerminalPane> panes() {
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if (panes.isEmpty()) {
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return List.of();
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if (!floatingVisible || floating.isEmpty()) {
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return List.copyOf(tiled);
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}
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List<TerminalPane> visible = panes.stream().filter(TerminalPane::visible).toList();
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if (visible.isEmpty()) {
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return List.of();
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}
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// Draw order = z-order: all tiled panes first (they never overlap), then floating
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// panes on top, with the active floating pane last (topmost). This holds regardless
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// of creation order, so a tiled pane created after a floating one still sits behind.
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TerminalPane active = activePane();
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List<TerminalPane> ordered = new ArrayList<>(visible.size());
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for (TerminalPane pane : visible) {
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if (!pane.floating()) {
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List<TerminalPane> ordered = new ArrayList<>(tiled.size() + floating.size());
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ordered.addAll(tiled);
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for (TerminalPane pane : floating) {
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if (pane != active) {
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ordered.add(pane);
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}
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}
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for (TerminalPane pane : visible) {
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if (pane.floating() && pane != active) {
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ordered.add(pane);
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}
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}
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if (active.visible() && active.floating()) {
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ordered.add(active);
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if (floating.contains(active)) {
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ordered.add(active); // active floating pane on top
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}
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return List.copyOf(ordered);
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}
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boolean isActive(TerminalPane pane) {
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return !panes.isEmpty() && activePane() == pane;
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return pane != null && pane == active;
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}
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boolean focus(TerminalPane pane) {
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int index = panes.indexOf(pane);
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if (index >= 0 && pane.visible() && activeIndex != index) {
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setActive(index);
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return true;
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if (pane == active || !isFocusable(pane)) {
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return false;
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}
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return false;
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setActive(pane);
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return true;
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}
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void layout(double width, double height, double topInset) {
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this.lastWidth = width;
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this.lastHeight = height;
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this.lastTopInset = topInset;
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double availHeight = height - topInset;
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List<TerminalPane> tiled = panes.stream()
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.filter(TerminalPane::visible)
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.filter(pane -> !pane.floating())
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.toList();
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int tileCount = Math.max(1, tiled.size());
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double tileWidth = width / tileCount;
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double tileWidth = width / Math.max(1, tiled.size());
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for (int i = 0; i < tiled.size(); i++) {
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tiled.get(i).bounds(i * tileWidth, topInset, tileWidth, availHeight);
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}
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List<TerminalPane> floating = panes.stream()
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.filter(TerminalPane::visible)
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.filter(TerminalPane::floating)
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.toList();
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double floatingWidth = Math.max(420, width * 0.58);
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double floatingHeight = Math.max(260, availHeight * 0.58);
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for (int i = 0; i < floating.size(); i++) {
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TerminalPane pane = floating.get(i);
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double floatingWidth = Math.max(420, width * 0.58);
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double floatingHeight = Math.max(260, availHeight * 0.58);
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double offset = i * 28.0;
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pane.bounds(
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floating.get(i).bounds(
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Math.min(width - floatingWidth - 12.0, ((width - floatingWidth) / 2.0) + offset),
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Math.min(height - floatingHeight - 12.0, topInset + ((availHeight - floatingHeight) / 2.0) + offset),
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floatingWidth,
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floatingHeight
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);
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floatingHeight);
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}
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assignClips();
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}
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// Give each pane its clip region for the next paints, so repainting a pane on a content
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// frame can never bleed over one stacked on top of it. Each pane is clipped to its rect
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// minus the union of the panes above it: floating panes are clipped by the floating panes
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// higher in the stack, and tiled panes by the whole floating group. When nothing floats,
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// every pane clips to its plain bounds.
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private void assignClips() {
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if (!floatingVisible || floating.isEmpty()) {
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tiled.forEach(pane -> pane.setClip(null));
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floating.forEach(pane -> pane.setClip(null));
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return;
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}
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// Floating panes bottom-to-top, matching panes(): insertion order, active pane on top.
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List<TerminalPane> order = new ArrayList<>(floating.size());
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for (TerminalPane pane : floating) {
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if (pane != active) {
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order.add(pane);
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}
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}
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if (floating.contains(active)) {
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order.add(active);
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}
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// Walk top-to-bottom, accumulating the union of the panes above each one.
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Shape above = null;
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for (int i = order.size() - 1; i >= 0; i--) {
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Rectangle rect = rectOf(order.get(i));
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order.get(i).setClip(above == null ? null : Shape.subtract(rect, above));
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above = (above == null) ? rect : Shape.union(above, rect);
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}
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// `above` is now the union of every floating pane; tiled panes sit under all of them.
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for (TerminalPane pane : tiled) {
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pane.setClip(Shape.subtract(rectOf(pane), above));
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}
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}
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// Match the renderer's pixel snapping (round the origin, keep width/height) so the clip
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// lines up exactly with where the floating panes are drawn.
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private static Rectangle rectOf(TerminalPane pane) {
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return new Rectangle(Math.round(pane.x()), Math.round(pane.y()), pane.width(), pane.height());
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}
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boolean navigate(Direction direction) {
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TerminalPane current = activePane();
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if (current.floating() && navigateFloatingStack(direction)) {
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if (floating.contains(active) && navigateFloatingStack(direction)) {
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return true;
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}
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TerminalPane target = panes.stream()
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.filter(TerminalPane::visible)
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.filter(pane -> pane != current)
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.filter(pane -> directionFilter(direction, current, pane))
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.min(Comparator.comparingDouble(pane -> distance(current, pane)))
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TerminalPane target = focusable()
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.filter(pane -> pane != active)
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.filter(pane -> directionFilter(direction, active, pane))
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.min(Comparator.comparingDouble(pane -> distance(active, pane)))
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.orElse(null);
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if (target != null) {
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setActive(panes.indexOf(target));
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setActive(target);
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return true;
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}
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return false;
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}
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void toggleFloating() {
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List<TerminalPane> floating = panes.stream()
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.filter(TerminalPane::floating)
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.toList();
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if (floating.isEmpty()) {
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createFloatingPane();
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return;
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}
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boolean anyVisible = floating.stream().anyMatch(TerminalPane::visible);
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if (anyVisible) {
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TerminalPane active = activePane();
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hiddenFloatingFocusIndex = active.floating() ? activeIndex : firstVisibleFloatingIndex();
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floating.forEach(pane -> pane.setVisible(false));
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setActive(firstVisibleNonFloatingIndex());
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if (floatingVisible) {
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floatingVisible = false;
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if (floating.contains(active)) {
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setActive(tiled.get(0));
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}
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} else {
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floating.forEach(pane -> pane.setVisible(true));
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setActive(visibleIndexOrFallback(hiddenFloatingFocusIndex, panes.indexOf(floating.get(floating.size() - 1))));
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hiddenFloatingFocusIndex = -1;
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floatingVisible = true;
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setActive(floating.contains(lastFocusedFloating) ? lastFocusedFloating : floating.get(floating.size() - 1));
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}
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}
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/**
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* "New pane": adds a floating pane while floating panes are shown, otherwise adds a
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* tiled pane (the tiled row is redistributed equally by the layout).
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*/
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/** Adds a floating pane while the floating group is shown, otherwise a tiled pane. */
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void createPane() {
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if (anyFloatingVisible()) {
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if (floatingVisible) {
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createFloatingPane();
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} else {
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TerminalPane pane = openPane(false);
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panes.add(pane);
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setActive(panes.size() - 1);
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tiled.add(pane);
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setActive(pane);
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}
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}
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void nextFloatingPane() {
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TerminalPane next = nextFloatingAfter(activeIndex);
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next.setVisible(true);
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setActive(panes.indexOf(next));
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if (floating.isEmpty()) {
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createFloatingPane();
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return;
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}
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floatingVisible = true;
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int current = floating.indexOf(active); // -1 when the active pane is tiled
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setActive(floating.get((current + 1 + floating.size()) % floating.size()));
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}
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void closeActivePane() {
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TerminalPane active = activePane();
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int removed = activeIndex;
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// When closing a floating pane, focus the next visible floating pane if there is one
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// (don't jump to a tiled pane); otherwise fall back to the nearest visible pane.
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int target = active.floating() ? nearestVisibleFloatingIndex(removed) : -1;
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if (target < 0) {
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target = previousVisibleIndex(removed);
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TerminalPane closing = active;
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boolean wasFloating = floating.remove(closing);
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if (!wasFloating) {
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tiled.remove(closing);
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}
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panes.remove(removed);
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if (active == lastFocusedFloating) {
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if (closing == lastFocusedFloating) {
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lastFocusedFloating = null;
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}
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active.close();
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if (panes.isEmpty()) {
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activeIndex = 0;
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closing.close();
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if (tiled.isEmpty() && floating.isEmpty()) {
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active = null; // tab is now empty; the compositor drops it
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return;
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}
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activeIndex = adjustIndexAfterRemoval(target, removed);
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hiddenFloatingFocusIndex = adjustHiddenFocusAfterRemoval(hiddenFloatingFocusIndex, removed);
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// If the last tiled (main) pane was closed, promote a floating pane to be the new
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// main pane so the layout has a base and rendering continues normally. Prefer the
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// most recently focused floating pane.
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if (panes.stream().noneMatch(pane -> !pane.floating())) {
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TerminalPane promote = (lastFocusedFloating != null && panes.contains(lastFocusedFloating))
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? lastFocusedFloating
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: panes.get(activeIndex);
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promote.setFloating(false);
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promote.setVisible(true);
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activeIndex = panes.indexOf(promote);
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lastFocusedFloating = null;
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// Always keep a tiled base: if the last tiled pane just closed, promote a floating one
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// (preferring the last focused).
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if (tiled.isEmpty()) {
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TerminalPane promote = floating.contains(lastFocusedFloating) ? lastFocusedFloating : floating.get(0);
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var promoteIndex = floating.indexOf(promote);
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var nextFocussed = promoteIndex == 0 ? 0 : promoteIndex - 1;
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floating.remove(promote);
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tiled.add(promote);
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if (promote == lastFocusedFloating) {
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lastFocusedFloating = null;
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if (!floating.isEmpty()) {
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lastFocusedFloating = floating.isEmpty() ? null : floating.get(nextFocussed);
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}
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}
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}
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if (floating.isEmpty()) {
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floatingVisible = false;
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}
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// If only hidden panes remained, reveal the one we're focusing so the screen isn't
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// blank.
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if (!panes.get(activeIndex).visible()) {
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panes.get(activeIndex).setVisible(true);
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}
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setActive(wasFloating && floatingVisible ? floating.get(floating.size() - 1) : tiled.get(0));
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}
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private void setActive(int index) {
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activeIndex = index;
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if (index >= 0 && index < panes.size() && panes.get(index).floating()) {
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lastFocusedFloating = panes.get(index);
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private void setActive(TerminalPane pane) {
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active = pane;
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if (floating.contains(pane)) {
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lastFocusedFloating = pane;
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}
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}
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private void createFloatingPane() {
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TerminalPane pane = openPane(true);
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panes.add(pane);
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setActive(panes.size() - 1);
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}
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private boolean anyFloatingVisible() {
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return panes.stream().anyMatch(pane -> pane.floating() && pane.visible());
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}
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private TerminalPane nextFloatingAfter(int index) {
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for (int i = index + 1; i < panes.size(); i++) {
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TerminalPane pane = panes.get(i);
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if (pane.floating()) {
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return pane;
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}
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}
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for (int i = 0; i <= index && i < panes.size(); i++) {
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TerminalPane pane = panes.get(i);
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if (pane.floating()) {
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return pane;
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}
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}
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return createAndReturnFloatingPane();
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}
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private TerminalPane createAndReturnFloatingPane() {
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TerminalPane pane = openPane(true);
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panes.add(pane);
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return pane;
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floating.add(pane);
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floatingVisible = true;
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setActive(pane);
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}
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private boolean navigateFloatingStack(Direction direction) {
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List<TerminalPane> floating = panes.stream()
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.filter(TerminalPane::visible)
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.filter(TerminalPane::floating)
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.toList();
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if (floating.size() < 2) {
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return false;
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}
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int current = floating.indexOf(activePane());
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int current = floating.indexOf(active);
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if (current < 0) {
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return false;
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}
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int next = switch (direction) {
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case LEFT, UP -> current - 1;
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case DOWN, RIGHT -> current + 1;
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@@ -264,85 +278,35 @@ final class Tab implements AutoCloseable {
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if (next < 0 || next >= floating.size()) {
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return false;
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}
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setActive(panes.indexOf(floating.get(next)));
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setActive(floating.get(next));
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return true;
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}
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private int firstVisibleFloatingIndex() {
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for (int i = 0; i < panes.size(); i++) {
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TerminalPane pane = panes.get(i);
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if (pane.visible() && pane.floating()) {
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return i;
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}
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}
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return -1;
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private boolean isFocusable(TerminalPane pane) {
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return tiled.contains(pane) || (floatingVisible && floating.contains(pane));
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}
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private int firstVisibleNonFloatingIndex() {
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for (int i = 0; i < panes.size(); i++) {
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TerminalPane pane = panes.get(i);
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if (pane.visible() && !pane.floating()) {
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return i;
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}
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}
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return 0;
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private Stream<TerminalPane> focusable() {
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return floatingVisible ? Stream.concat(tiled.stream(), floating.stream()) : tiled.stream();
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}
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||||
private int nearestVisibleFloatingIndex(int index) {
|
||||
for (int i = index + 1; i < panes.size(); i++) {
|
||||
if (panes.get(i).visible() && panes.get(i).floating()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
for (int i = index - 1; i >= 0; i--) {
|
||||
if (panes.get(i).visible() && panes.get(i).floating()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
private void markContentChanged() {
|
||||
contentVersion++;
|
||||
}
|
||||
|
||||
private int previousVisibleIndex(int index) {
|
||||
for (int i = index - 1; i >= 0; i--) {
|
||||
if (panes.get(i).visible()) {
|
||||
return i;
|
||||
}
|
||||
private TerminalPane openPane(boolean asFloating) {
|
||||
double availHeight = lastHeight - lastTopInset;
|
||||
double widthPx;
|
||||
double heightPx;
|
||||
if (asFloating) {
|
||||
widthPx = Math.max(420, lastWidth * 0.58);
|
||||
heightPx = Math.max(260, availHeight * 0.58);
|
||||
} else {
|
||||
// A new tiled pane joins the row, so each gets 1/(n+1) of the width.
|
||||
widthPx = lastWidth / (tiled.size() + 1);
|
||||
heightPx = availHeight;
|
||||
}
|
||||
for (int i = index + 1; i < panes.size(); i++) {
|
||||
if (panes.get(i).visible()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return firstVisibleNonFloatingIndex();
|
||||
}
|
||||
|
||||
private int visibleIndexOrFallback(int index, int fallback) {
|
||||
if (index >= 0 && index < panes.size() && panes.get(index).visible()) {
|
||||
return index;
|
||||
}
|
||||
return fallback;
|
||||
}
|
||||
|
||||
private static int adjustIndexAfterRemoval(int index, int removedIndex) {
|
||||
if (index < 0) {
|
||||
return 0;
|
||||
}
|
||||
return index > removedIndex ? index - 1 : index;
|
||||
}
|
||||
|
||||
private static int adjustHiddenFocusAfterRemoval(int index, int removedIndex) {
|
||||
if (index < 0 || index == removedIndex) {
|
||||
return -1;
|
||||
}
|
||||
return index > removedIndex ? index - 1 : index;
|
||||
}
|
||||
|
||||
private TerminalPane openPane(boolean floating) {
|
||||
TerminalPane pane = TerminalPane.create(config.columns(), config.rows(), config.maxScrollback());
|
||||
pane.setFloating(floating);
|
||||
pane.attach(ShellSession.start(config.shell(), config.envOverride(), pane, config.columns(), config.rows()));
|
||||
return pane;
|
||||
return TerminalPane.create(config, metrics, this::markContentChanged, widthPx, heightPx);
|
||||
}
|
||||
|
||||
private static boolean directionFilter(Direction direction, TerminalPane current, TerminalPane candidate) {
|
||||
@@ -367,9 +331,9 @@ final class Tab implements AutoCloseable {
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
for (TerminalPane pane : panes) {
|
||||
pane.close();
|
||||
}
|
||||
panes.clear();
|
||||
tiled.forEach(TerminalPane::close);
|
||||
floating.forEach(TerminalPane::close);
|
||||
tiled.clear();
|
||||
floating.clear();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user