Commit Graph
19 Commits
Author SHA1 Message Date
gregor 40230dd8f7 new tab inherits cwd 2026-06-01 14:03:45 +02:00
gregor a31cf06cbd new panes gain active pwd 2026-06-01 13:35:28 +02:00
gregor 6cf9afd664 remove unused devenv files 2026-06-01 13:31:20 +02:00
gregor 75cbea61dd paste 2026-06-01 03:47:16 +02:00
gregor dbb5dc350b grap focus on launch 2026-06-01 03:30:45 +02:00
gregor 1776aa251a fix call xseterrorhandler while gdk error trap is up 2026-06-01 03:13:59 +02:00
gregor 0be3662a93 fix call xseterrorhandler while gdk error trap is up 2026-06-01 03:09:54 +02:00
gregor 8f70c4bf45 open on active monitor 2026-06-01 03:03:42 +02:00
gregor 6738051da1 fix null pointer access 2026-06-01 02:58:20 +02:00
gregor 65f69d5c75 remove dead code 2026-06-01 02:50:21 +02:00
gregor 85f2d86c09 hybrig image rendering 2026-06-01 02:45:46 +02:00
gregor 5f0edcbe31 try to fix graphics path 2026-06-01 02:18:01 +02:00
gregor ebf87c0bff scrollback opens in floating pane 2026-06-01 00:46:28 +02:00
gregor a51bee3b43 cleanup repo 2026-06-01 00:35:51 +02:00
gregor aa5ca0451c Merge branch 'codex-performance-improvements' 2026-05-31 23:24:06 +02:00
gregor 8ac07218fe send backtab (ESC [ Z) for Shift+Tab
KeyEncoder mapped TAB to a plain tab regardless of Shift, so Shift+Tab sent the
same byte as Tab. Apps that use backtab for reverse navigation (fish completion
menu, helix theme picker) never saw it. Emit CSI Z when Shift is held.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
(cherry picked from commit 93d53fcef6)
2026-05-31 22:34:45 +02:00
gregor 6bf69e8572 update jlibghostty 2026-05-31 22:23:14 +02:00
gregorandClaude Opus 4.8 07585a314c Upload only changed rows to GPU and hoist glyph bounds checks
paintIncremental's per-row dirty work was negated by present() calling
PixelBuffer.updateBuffer(null), which re-uploads the whole pane texture
every frame. Track the vertical band of buffer rows written since the
last present and hand that to updateBuffer so only changed rows upload.
The border is now drawn without extending the dirty band (its pixels are
unchanged between incremental frames). Also clamp blitGlyph's rectangle
once instead of bounds-checking every glyph pixel in the inner loop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 22:12:45 +02:00
gregor bdb33450f1 update jlibghostty 2026-05-31 21:51:57 +02:00